How to get timezone, Language and County Id in flutter by the location of device in flutter?

https://flutter.io/tutorials/internationalization/#tracking-locale

Locale myLocale = Localizations.localeOf(context);

provides countryCode and languageCode

https://docs.flutter.io/flutter/dart-ui/Locale-class.html

The timezone should be available with (not tried)

DateTime.now().timeZoneName

https://docs.flutter.io/flutter/dart-core/DateTime-class.html


Flutter locales explained

First of all, you should understand the difference between system settings and your application settings:

  • System settings - what the system provides to your app as user preferences for your information.
  • Application settings - what you decided (explicitly or implicitly) to be the application locale. You may allow your users to select any locale of your app or let Flutter to do it for you.

Getting current system preferences

Get the current default system locale

import 'dart:io';

final String defaultLocale = Platform.localeName; // Returns locale string in the form 'en_US'

Get the list of system locales

import 'package:flutter/material.dart';

final List<Locale> systemLocales = WidgetsBinding.instance.window.locales; // Returns the list of locales that user defined in the system settings.

or

import 'dart:ui';

final List<Locale> systemLocales = window.locales;

Locale of your application

The MaterialApp widget supports localization. It accepts the list of locales that you decided your app supports. That means you should explicitly define them in the widget initialization in the supportedLocales property and provide so-called "localization delegates" that will do the actual translation to a selected locale (the localizationsDelegates property). Providing delegates is required if your app supports any other locales except en_US. When you request an application locale you will get an exact value from the list of supportedLocales.

Getting your application locale

final Locale appLocale = Localizations.localeOf(context);

This works only when the MaterialApp widget is already initialized. You can not use it before the MaterialApp initialization. Obviously, if your app widget is not initialized, you can not get its locale. To use it, you must call this expression in a child component's build method. For example:

void main() async {
  runApp(
    MaterialApp(
      title: 'MyApp',
      home: MyApp(),
    )
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    // Show the name of the current application locale
    return Text(Localizations.localeOf(context).toString());
  }
}

This will print the en_US text on the screen (because this is the default locale and we did not provide anything else). It doesn't matter what the system locale settings are because we didn't define explicitly any locale for our app in this example and thus it returns the default one.

Catch system locale changes

To be able to react on system locale changes, you should use a stateful widget that implements the WidgetsBindingObserver mixin and define the didChangeLocales method that will be called on system locale changes:

  @override
  void didChangeLocales(List<Locale> locale) {
    // This is run when system locales are changed
    super.didChangeLocales(locale);
    setState(() {
      // Do actual stuff on the changes
    });
  }

Full example

To summarize all the above, here is the visual example of getting locales on startup and reacting on system settings changes:

import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();

  // Get the initial locale values
  final String defaultSystemLocale = Platform.localeName;
  final List<Locale> systemLocales = WidgetsBinding.instance.window.locales;

  // Define locales that our app supports (no country codes, see comments below)
  final appSupportedLocales = <Locale>[
    Locale('ru'),
    Locale('en'),
  ];

  final MyApp myApp = MyApp(defaultSystemLocale, systemLocales);

  runApp(
    MaterialApp(
      title: 'MyApp',
      home: myApp,
      supportedLocales: appSupportedLocales,
      localizationsDelegates: [
        // These are default localization delegates that implement the very basic translations for standard controls and date/time formats.
        GlobalMaterialLocalizations.delegate,
        GlobalWidgetsLocalizations.delegate,
      ],
    )
  );
}

class MyApp extends StatefulWidget {
  // Store initial locale settings here, they are unchanged
  final String initialDefaultSystemLocale;
  final List<Locale> initialSystemLocales;

  MyApp(this.initialDefaultSystemLocale, this.initialSystemLocales);

  @override
  _MyAppState createState() => _MyAppState();
}


class _MyAppState extends State<MyApp> with WidgetsBindingObserver {
  // Store dynamic changeable locale settings here, they change with the system changes
  String currentDefaultSystemLocale;
  List<Locale> currentSystemLocales;

  // Here we read the current locale values
  void setCurrentValues() {
    currentSystemLocales = WidgetsBinding.instance.window.locales;
    currentDefaultSystemLocale = Platform.localeName;
  }

  @override
  void initState() {
    // This is run when the widget is first time initialized
    WidgetsBinding.instance.addObserver(this); // Subscribe to changes
    setCurrentValues();
    super.initState();
  }

  @override
  void didChangeLocales(List<Locale> locale) {
    // This is run when system locales are changed
    super.didChangeLocales(locale);
    // Update state with the new values and redraw controls
    setState(() {
      setCurrentValues();
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(),
      body: Column(
        crossAxisAlignment: CrossAxisAlignment.start,
        mainAxisAlignment: MainAxisAlignment.start,
        children: <Widget>[
          Text('Initial system default locale: ${widget.initialDefaultSystemLocale}.'),
          Text('Initial language code: ${widget.initialDefaultSystemLocale.split('_')[0]}, country code: ${widget.initialDefaultSystemLocale.split('_')[1]}.'),
          Text('Initial system locales:'),
          for (var locale in widget.initialSystemLocales) Text(locale.toString()),
          Text(''),
          Text('Current system default locale: ${currentDefaultSystemLocale}.'),
          Text('Current system locales:'),
          for (var locale in currentSystemLocales) Text(locale.toString()),
          Text(''),
          Text('Selected application locale: ${Localizations.localeOf(context).toString()}.'),
          Text(''),
          Text('Current date: ${Localizations.of<MaterialLocalizations>(context, MaterialLocalizations).formatFullDate(DateTime.now())}.'),
          Text('Current time zone: ${DateTime.now().timeZoneName} (offset ${DateTime.now().timeZoneOffset}).'),
        ],
      ),
    );
  }
}

The supported locales are defined without country codes to show you how the selection of the current app locale works. Internally, the MaterialApp widget is comparing the list of locales supported by the app with the list of user preferences passed by the system and selects the most appropriate one.

Let's assume that we have the following list of system locales (en_US, en_GB, ru_RU):

** Click on thumbnail to see the full screenshot.

initial list of locales

Our app will look like this on startup:

initial app state

We see that initial and current values obviously the same. The app selected the en locale as its current locale.

Now let's change the list of locales to the following, moving the en_GB locale to top making it the default system locale:

UK locale on top

The app will reflect this change:

app with the UK locale

The app obviously still selects the en locale as its current locale because it is the closest match to both en_US and en_GB locales.

Now let's change the settings to the Russian language as the default system value:

RU locale on top

Our app will reflect this change:

app with the RU locale

Now you can see that the ru locale was selected as the app locale.

Hope this helps to understand how localization works in Flutter, how to get current values, and how to reflect system changes. The details about locale delegates are not explained because it is off-topic here.

PS: This code is tested under Android only. I think with minor changes it can be adapted to all other platforms.


Try this:

import 'dart:ui' as ui;
......
 @override
  Widget build(BuildContext context) {
// get system language code
    _sysLng = ui.window.locale.languageCode;    
...