Event Sourcing: Events that trigger others & rebuilding state

Events chaining can be very tricky and easily run out of control, so I'd avoid it as much as possible. For example in the scenario you're describing I'd raise a UserPromotedEvent (maybe even using the PromoteUserCommand), however I wouldn't consider actual/physical sending of an email as part of my domain. Instead I would create additional handler/denormalizer for UserPromotedEvent that would register the need of sending the email with some additional checks quite possibly. After that another process would gather information of not yet processed emails and send them. This approach would mitigate the problems that might occur with not fully accessible/scalable email gateway.

In more general - the need of events chaining very often indicates that you should consider implementing a Saga for the process.


When you replay events, you're not replaying all of the domain logic that went along with generating those events. Usually in your domain method you'll raise an event; the raising of that event then should update the overall state of that domain object.

For example:

public class Purchase {
  private int _id;
  private string _name;
  private string _address;
  private double _amount;

  public Purchase(int id, string name, string address) {
    //do some business rule checking to determine if event is raised

    //perhaps send an email or do some logging
    //etc.
    if (should_i_raise_event) {
      ApplyEvent(new PurchaseMadeEvent() {
        ID = id,
        Name = name,
        Address = address
      });
    } 
  }

  public UpdatePurchase(int id, double amount) {
    //more checking to see if event is to be raised
    if (should_i_raise_event) {
      ApplyEvent(new PurchaseUpdatedEvent() {
        ID = id,
        Amount = amount
      });
    }
  }

  protected void OnPurchaseMade(PurchaseMadeEvent e){
    _id = e.ID;
    _name = e.Name;
    _address = e.Address;
  }

  protected void OnPurchaseUpdated(PurchaseUpdatedEvent e){
    _id = e.ID;
    _amount = e.Amount;
  }
}

In this example, when my events are replayed, the OnPurchaseMade event handler will get executed, not the domain object constructor. Same with the PurchaseUpdatedEvent - it's event handler will get executed, not the domain method that raised the event.

The event contains everything that you need to update the domain model (and apply the updates to the read model). The domain methods that get executed get you to the point that an event can be raised.

I hope this helps. Let me know if I need to provide more information.

Good luck!!


You should not raise event from event handler - just don't do it! You should use sagas instead.

In your case, saga subscribes for PurchaseMadeEvent and issues PromoteCustomer COMMAND, which causes to happen CustomerPromoted event. Again, there is another saga that subscribes for CustomerPromoted event and sends SendEmailToPromotedCustomer command. When you are replaying events - just don't subscribe saga for CustomerPromoted event.

This is all about the difference between command and event. It is important to understand it. Events tell what already has happened, commands tell what will happen.