Animating the drawing of a canvas path on Android

Answering my own question, as I figured out a satisfying way to do that.

The trick is to use an ObjectAnimator to progressively change the current length of the stroke, and a DashPathEffect to control the length of the current stroke. The DashPathEffect will have its dashes parameter initially set to the following:

float[] dashes = { 0.0f, Float.MAX_VALUE };

First float is the length of the visible stroke, second length of non-visible part. Second length is chosen to be extremely high. Initial settings thus correspond to a totally invisible stroke.

Then everytime the object animator updates the stroke length value, a new DashPathEffect is created with the new visible part and set to the Painter object, and the view is invalidated:

dashes[0] = newValue;
mPaint.setPathEffect(new DashPathEffect(dashes, 0));
invalidate();

Finally, the onDraw() method uses this painter to draw the path, which will only comprise the portion we want:

canvas.drawPath(path, mPaint);

The only drawback I see is that we must create a new DashPathEffect at every animation step (as they cannot be reused), but globally this is satisfying - the animation is nice and smooth.