Why is DoubleBuffered disabled by default?

As you probably know, a double buffer normally involves creating an off-screen memory buffer the same size as the visual component. Writing/drawing is performed on this buffer and when complete, the entire buffer is "swapped" so that it is now painted on the visual component.

(Note: "swapping" may consist of simply changing the address a pointer points to, or may actually involve copying a chunk of memory such as using BitBlt, memcpy etc)

Therefore a reasonable amount of memory allocated to support this process for each component it is enabled for. If your application has many windows or and/or components there would be a not insignificant amount of memory allocated. If you do not require smooth visual updates/scrolling, why waste this memory?

Of course there is also an argument that today most computers have plenty of memory to spare, so why worry. However I still don't see this as a reason to default to enabling Double Buffering if you don't need it.

If manually setting DoubleBuffered to true is a pain for you, you could always create your own custom control/component that inherits from the built-in control, and sets DoubleBuffered (and other properties) to your required defaults.


Double buffering is to be avoided when doing Remote Desktop of some sort, since the whole bitmap of the control/form has to be sent over the network to do the BitBlt. see this blog post...


On a modern OS which does desktop compositing double buffering may actually decrease performance. Rendering is performed into an off-screen bitmap anyway, so using double buffering leads to an extra copying for no benefit at all on those systems. So unless the VCL is smart enough to ignore the double buffering in that case (don't know whether it does, would need to check) it may actually be better to not set it unconditionally.

Edit:

I checked, and in both Delphi 2007 and Delphi 2009 the TWinControl.WMPaint method does not use double buffering when DwmCompositionEnabled returns True. Nice.