When to use bit-fields in C?

Now I am curious, [are flags] the only way bit-fields are used practically?

No, flags are not the the only way bit-fields are used. They can also be used to store values larger than one bit, although flags are more common. For instance:

typedef enum {
    NORTH = 0,
    EAST = 1,
    SOUTH = 2,
    WEST = 3
} directionValues;

struct {
    unsigned int alice_dir : 2;
    unsigned int bob_dir : 2;
} directions;

Do we need to use bit fields to save space?

Bit fields do save space. They also allow an easier way to set values that aren't byte-aligned. Rather than bit-shifting and using bitwise operations, we can use the same syntax as setting fields in a struct. This improves readability. With a bitfield, you could write

directions.alice_dir = WEST;
directions.bob_dir = SOUTH;

However, to store multiple independent values in the space of one int (or other type) without bit-fields, you would need to write something like:

#define ALICE_OFFSET 0
#define BOB_OFFSET 2
directions &= ~(3<<ALICE_OFFSET); // clear Alice's bits
directions |= WEST<<ALICE_OFFSET; // set Alice's bits to WEST
directions &= ~(3<<BOB_OFFSET);   // clear Bob's bits
directions |= SOUTH<<BOB_OFFSET;  // set Bob's bits to SOUTH

The improved readability of bit-fields is arguably more important than saving a few bytes here and there.

Why do we use int? How much space is occupied?

The space of an entire int is occupied. We use int because in many cases, it doesn't really matter. If, for a single value, you use 4 bytes instead of 1 or 2, your user probably won't notice. For some platforms, size does matter more, and you can use other data types which take up less space (char, short, uint8_t, etc).

As I understand only 1 bit is occupied in memory, but not the whole unsigned int value. Is it correct?

No, that is not correct. The entire unsigned int will exist, even if you're only using 8 of its bits.


A quite good resource is Bit Fields in C.

The basic reason is to reduce the size used. For example if your write:

struct {
    unsigned int is_keyword; 
    unsigned int is_extern; 
    unsigned int is_static;
} flags;

You will use at least 3 * sizeof(unsigned int) or 12 bytes to represent 3 little flags, that should only need 3 bits.

So if you write:

struct {
    unsigned int is_keyword : 1; 
    unsigned int is_extern : 1; 
    unsigned int is_static : 1;
} flags;

This uses up the same space as one unsigned int, so 4 bytes. You can throw 32 one bit fields into the struct before it needs more space.

This is sort of equivalent to the classical home brew bit field:

#define IS_KEYWORD 0x01
#define IS_EXTERN  0x02
#define IS_STATIC  0x04
unsigned int flags;

But the bit field syntax is cleaner, compare:

if (flags.is_keyword)

against:

if (flags & IS_KEYWORD)

and obviously less error prone.