What exactly is the parameter e (event) and why pass it to JavaScript functions?

When a listener is added using addEventListener, the first argument passed to the function is an Event object, so it will be assigned to the e parameter (or whatever name is given to the function's first parameter).


The e is short for event

The simplest way to create an event is to click somewhere on the page.

When you click, a click event is triggered. This event is actually an object containing information about the action that just happened. In this example's case, the event would have info such as the coordinates of the click (event.screenX for example), the element on which you clicked (event.target), and much more.

Now, events happen all the time, however you are not interested in all the events that happen. When you are interested in some event however, it's when you add an event listener to the element you know will create events[1]. For example you are interested in knowing when the user clicks on a 'Subscribe' button and you want to do something when this event happens.

In order to do something about this event you bind an event handler to the button you are interested in. The way to bind the handler to the element is by doing element.addEventListener(eventName, handler).

eventName is a string and it's the name of the event you are interested in, in this case that would be 'click' (for the "click" event).

The handler is simply a function which does something (it's executed) when the event happens. The handler function, by default, when executed is passed the event object (that was created when the event/action you are interested in happened) as an argument.

Defining the event as a parameter of your handler function is optional but, sometimes (most times), it is useful for the handler function to know about the event that happened. When you do define it this is the e you see in the functions like the ones you mentioned. Remember, the event is just a regular javascript object, with lots of properties on it.

Hope that helped.

For more info read Creating and Triggering Events

As for your 3rd question, now you should know you cannot do that, because e only exists when an event happens. You could have the handler function, which has access to the e object when it gets executed, to store it in some global variable and work on that.

[1] That is not exactly correct, but it's simpler to understand. The more correct thing to say there is "add an event listener to the element you know will have events flow through it". See this for more information


I will try my best to explain in the most abstract way possible. The real implementation is probably a lot more complex. Therefore, the names that I am about to use are hypothetical but they do serve a good purpose for explaining things, I hope ;)


Every node in the browser is an implementation of EventEmitter class. This class maintains an object events that contains key:value pairs of eventType (the key) : an Array containing listener functions (the value).

The two functions defined in the EventEmitter class are addEventListener and fire.

class EventEmitter {
  constructor(id) {
    this.events = {};
    this.id = id;
  }

  addEventListener(eventType, listener) {
    if (!this.events[eventType]) {
      this.events[eventType] = [];
    }

    this.events[eventType].push(listener);
  }

  fire(eventType, eventProperties) {
    if (this.events[eventType]) {
      this.events[eventType].forEach(listener => listener(eventProperties));
    }
  }
}

addEventListener is used by the programmer to register their desired listener functions to be fired upon the execution of their desired eventType.

Note that for each distinct eventType, there is a distinct array. This array can hold multiple listener functions for the same eventType.


fire is invoked by the browser in response to user interactions. The browser knows what kind of interaction has been performed and on what node it has been performed. It uses that knowledge to invoke fire on the appropriate node with the appropriate parameters which are eventType and eventProperties.

fire loops through the array associated with the specific eventType. Going through the array, it invokes every listener function inside the array while passing eventProperties to it.

This is how the listener functions, registered only with the particular eventType, are invoked once fire is called.


Following is a demonstration. There are 3 Actors in this demonstration. Programmer, Browser and the User.

let button = document.getElementById("myButton"); // Done by the Programmer
let button = new EventEmitter("myButton"); // Done by the Browser somewhere in the background. 


button.addEventListener("click", () =>
  console.log("This is one of the listeners for the click event. But it DOES NOT need the event details.")
); // Done By the Programmer


button.addEventListener("click", e => {
  console.log(
    "This is another listener for the click event! However this DOES need the event details."
  );
  console.log(e);
}); // Done By the Programmer


//User clicks the button


button.fire("click", {
  type: "click",
  clientX: 47,
  clientY: 18,
  bubbles: true,
  manyOthers: "etc"
}); // Done By the Browser in the background

After the user clicks on button, Browser invokes fire on button passing "click" as an eventType and the object holding eventProperties. This causes all the registered listener functions under "click" eventType to be invoked.

As you can see, the Browser ALWAYS puts eventProperties on fire. As a programmer, you may or may not use those properties in your listener functions.


Some answers that I found helpful on stackoveflow:

Where is an event registered with addEventListener stored?

Where are Javascript event handlers stored?


The parameter e that you are asking about is an Event object, and it represents the event being fired which caused your function to be executed. It doesnt really have to be e, you can name it anything you want just like all other function parameters.

  1. Where does this e come from? When I look at the entire javascript file, e does not seem to exist at all.

You won't be able to find this e variable in your javascript file because it's really not there at all, but comes from the javascript engine executing your callback function.

When you give a callback function for some event (e.g. element.onkeypress = function(e) { ... }), you are giving the javascript engine a function to execute/call when that event fires, and when it executes/calls your callback function it passes along an Event object representing the event that just happened. Javascript could be doing something like this to call your callback function:

var e = new Event();
callbackFunction(e);

and that's where the Event object e comes from.

  1. Why pass this parameter e to functions? Will the function stop working if I do not pass e to it?

The function will not stop working if you don't have the e parameter in it. But if you need to access some details about the event that caused your function to be executed, you are going to need the e parameter to get them.

  1. Consider the code block below, there is an event variable(e) passed to an anonymous inner function. Lets say I want to use event object outside of the anonymous function(maybe in a line above/below the element.onkeypress line), how can I do this?

I dont think you can do this, even if you store it in a variable outside the scope of your callback function. This is because your function is not executed right away when you declare it, but instead only when the event is fired (e.g. a key is pressed, firing the 'keypress' event).

var event;

element.onkeypress = function(e) {
    event = e;
    ...
};

console.log(event); // => undefined

The only way this could work is when the code that uses the event variable also gets executed later, specifically after the anonymous function given to onkeypress gets executed. So the code below could work:

var event;

element.onkeypress = function(e) {
    event = e;
    ...
};

setTimeout(function() {
    console.log(event); // => the event object, if the `keypress` event
                        //    fired before `setTimeout` calls this function
}, 100000); // <= set to very large value so that it gets run way way later