What exactly are unmanaged resources?

Some users rank open files, db connections, allocated memory, bitmaps, file streams etc. among managed resources, others among unmanaged. So are they managed or unmanaged?

My opinion is, that the response is more complex: When you open file in .NET, you probably use some built-in .NET class System.IO.File, FileStream or something else. Because it is a normal .NET class, it is managed. But it is a wrapper, which inside does the "dirty work" (communicates with the operating system using Win32 dlls, calling low level functions or even assembler instructions) which really open the file. And this is, what .NET doesn't know about, unmanaged. But you perhaps can open the file by yourself using assembler instructions and bypass .NET file functions. Then the handle and the open file are unmanaged resources.

The same with the DB: If you use some DB assembly, you have classes like DbConnection etc., they are known to .NET and managed. But they wrap the "dirty work", which is unmanaged (allocate memory on server, establish connection with it, ...). If you don't use this wrapper class and open some network socket by yourself and communicate with your own strange database using some commands, it is unmanaged.

These wrapper classes (File, DbConnection etc.) are managed, but they inside use unmanaged resources the same way like you, if you don't use the wrappers and do the "dirty work" by yourself. And therefore these wrappers DO implement Dispose/Finalize patterns. It is their responsibility to allow programmer to release unmanaged resources when the wrapper is not needed anymore, and to release them when the wrapper is garbage collected. The wrapper will be correctly garbage collected by garbage collector, but the unmanaged resources inside will be collected by using the Dispose/Finalize pattern.

If you don't use built-in .NET or 3rd party wrapper classes and open files by some assembler instructions etc. in your class, these open files are unmanaged and you MUST implement dispose/finalise pattern. If you don't, there will be memory leak, forever locked resource etc. even when you don't use it anymore (file operation complete) or even after you application terminates.

But your responsibility is also when using these wrappers. For those, which implement dispose/finalise (you recognize them, that they implement IDisposable), implement also your dispose/finalise pattern and Dispose even these wrappers or give them signal to release their unmanaged resources. If you don't, the resources will be after some indefinite time released, but it is clean to release it immediately (close the file immediately and not leaving it open and blocked for random several minutes/hours). So in your class's Dispose method you call Dispose methods of all your used wrappers.


Unmanaged resources are those that run outside the .NET runtime (CLR)(aka non-.NET code.) For example, a call to a DLL in the Win32 API, or a call to a .dll written in C++.


Managed resources basically means "managed memory" that is managed by the garbage collector. When you no longer have any references to a managed object (which uses managed memory), the garbage collector will (eventually) release that memory for you.

Unmanaged resources are then everything that the garbage collector does not know about. For example:

  • Open files
  • Open network connections
  • Unmanaged memory
  • In XNA: vertex buffers, index buffers, textures, etc.

Normally you want to release those unmanaged resources before you lose all the references you have to the object managing them. You do this by calling Dispose on that object, or (in C#) using the using statement which will handle calling Dispose for you.

If you neglect to Dispose of your unmanaged resources correctly, the garbage collector will eventually handle it for you when the object containing that resource is garbage collected (this is "finalization"). But because the garbage collector doesn't know about the unmanaged resources, it can't tell how badly it needs to release them - so it's possible for your program to perform poorly or run out of resources entirely.

If you implement a class yourself that handles unmanaged resources, it is up to you to implement Dispose and Finalize correctly.


An "unmanaged resource" is not a thing, but a responsibility. If an object owns an unmanaged resource, that means that (1) some entity outside it has been manipulated in a way that may cause problems if not cleaned up, and (2) the object has the information necessary to perform such cleanup and is responsible for doing it.

Although many types of unmanaged resources are very strongly associated with various type of operating-system entities (files, GDI handles, allocated memory blocks, etc.) there is no single type of entity which is shared by all of them other than the responsibility of cleanup. Typically, if an object either has a responsibility to perform cleanup, it will have a Dispose method which instructs it to carry out all cleanup for which it is responsible.

In some cases, objects will make allowances for the possibility that they might be abandoned without anyone having called Dispose first. The GC allows objects to request notification that they've been abandoned (by calling a routine called Finalize), and objects may use this notification to perform cleanup themselves.

Terms like "managed resource" and "unmanaged resource" are, unfortunately, used by different people to mean different things; frankly think it's more useful to think in terms of objects as either not having any cleanup responsibility, having cleanup responsibility that will only be taken care of if Dispose is called, or having cleanup responsibility which should be taken care of via Dispose, but which can also be taken care of by Finalize.

Tags:

C#

Unmanaged