what does __declspec(dllimport) really mean?

__declspec is a Microsoft-specific attribute that allows you to specify storage-class information.
(Nitpicker's Corner: However, a number of other compiler vendors—e.g. GCC—now support this language extension for compatibility with the installed base of code that was written targeting Microsoft's compilers. Some even provide additional storage-class attributes.)

Two of those storage-class attributes that can be specified are dllimport and dllexport. These indicate to the compiler that a function or object is imported or exported (respectively) from a DLL.

More specifically, they define the DLL's interface to the client without requiring a module-definition (.DEF) file. Most people find it much easier to use these language extensions than to create DEF files.

For obvious reasons, __declspec(dllimport) and __declspec(dllexport) are generally paired with one another. You use dllexport to mark a symbol as exported from a DLL, and you use dllimport to import that exported symbol in another file.

Because of this, and because the same header file is generally used both when compiling the DLL and in client code that consumes the DLL's interface, it is a common pattern to define a macro that automatically resolves to the appropriate attribute specifier at compile-time. For example:

#if COMPILING_DLL
    #define DLLEXPORT __declspec(dllexport)
#else
    #define DLLEXPORT __declspec(dllimport)
#endif

And then marking all of the symbols that should be exported with DLLEXPORT.

Presumably, that is what the Q_CORE_EXPORT macro does, resolving to either Q_DECL_IMPORT or Q_DECL_EXPORT.


__declspec(dllimport) is a storage-class specifier that tells the compiler that a function or object or data type is defined in an external DLL.

The function or object or data type is exported from a DLL with a corresponding __declspec(dllexport).


__declspec(dllexport) tells the compiler to inform the linker that these symbols need to be placed in the export table (when compiling the .dll). When compiling the program that links with the .dll, __declspec(dllimport) tells the compiler to produce a rip-relative memory-indirect call (which the linker will fill resolve to point to the import table) rather than the usual relative direct instruction to the undefined function (which, as it can't modify the instruction, the linker inserts the relative address of a thunk and then creates the thunk, inside which it places the rip-relative memory-indirect jump to the function pointer in the import table). This is a code size and speed optimisation. It is the import library .lib that tells the linker which symbols will be imported and is used as a guide to create the import table and create any necessary thunks in the .text segment.

https://docs.microsoft.com/en-us/cpp/build/importing-function-calls-using-declspec-dllimport?view=vs-2019 https://docs.microsoft.com/en-us/cpp/build/importing-data-using-declspec-dllimport?view=vs-2019 https://stackoverflow.com/a/4490536/7194773