What are alternatives to Win32 PulseEvent() function?

I think you're going to need something a little more complex to hit your reliability target.

My understanding of your problem is that you have one producer and an unknown number of consumers all of which are different processes. Each consumer can NEVER miss any events.

I'd like more clarification as to what missing an event means.

i) if a consumer started to run and got to just before it waited on your notification method and an event occurred should it process it even though it wasn't quite ready at the point that the notification was sent? (i.e. when is a consumer considered to be active? when it starts or when it processes its first event)

ii) likewise, if the consumer is processing an event and the code that waits on the next notification hasn't yet begun its wait (I'm assuming a Wait -> Process -> Loop to Wait code structure) then should it know that another event occurred whilst it was looping around?

I'd assume that i) is a "not really" as it's a race between process start up and being "ready" and ii) is "yes"; that is notifications are, effectively, queued per consumer once the consumer is present and each consumer gets to consume all events that are produced whilst it's active and doesn't get to skip any.

So, what you're after is the ability to send a stream of notifications to a set of consumers where a consumer is guaranteed to act on all notifications in that stream from the point where it acts on the first to the point where it shuts down. i.e. if the producer produces the following stream of notifications

1 2 3 4 5 6 7 8 9 0

and consumer a) starts up and processes 3, it should also process 4-0

if consumer b) starts up and processes 5 but is shut down after 9 then it should have processed 5,6,7,8,9

if consumer c) was running when the notifications began it should have processed 1-0

etc.

Simply pulsing an event wont work. If a consumer is not actively waiting on the event when the event is pulsed then it will miss the event so we will fail if events are produced faster than we can loop around to wait on the event again.

Using a semaphore also wont work as if one consumer runs faster than another consumer to such an extent that it can loop around to the semaphore call before the other completes processing and if there's another notification within that time then one consumer could process an event more than once and one could miss one. That is you may well release 3 threads (if the producer knows there are 3 consumers) but you cant ensure that each consumer is released just the once.

A ring buffer of events (tick counts) in shared memory with each consumer knowing the value of the event it last processed and with consumers alerted via a pulsed event should work at the expense of some of the consumers being out of sync with the ticks sometimes; that is if they miss one they will catch up next time they get pulsed. As long as the ring buffer is big enough so that all consumers can process the events before the producer loops in the buffer you should be OK.

With the example above, if consumer d misses the pulse for event 4 because it wasn't waiting on its event at the time and it then settles into a wait it will be woken when event 5 is produced and since it's last processed counted is 3 it will process 4 and 5 and then loop back to the event...

If this isn't good enough then I'd suggest something like PGM via sockets to give you a reliable multicast; the advantage of this would be that you could move your consumers off onto different machines...


There are two inherent problems with PulseEvent:

  • if it's used with auto-reset events, it releases one waiter only.
  • threads might never be awaken if they happen to be removed from the waiting queue due to APC at the moment of the PulseEvent.

An alternative is to broadcast a window message and have any listener have a top-level message -only window that listens to this particular message.

The main advantage of this approach is that you don't have to block your thread explicitly. The disadvantage of this approach is that your listeners have to be STA (can't have a message queue on an MTA thread).

The biggest problem with that approach would be that the processing of the event by the listener will be delayed with the amount of time it takes the queue to get to that message.

You can also make sure you use manual-reset events (so that all waiting threads are awaken) and do SetEvent/ResetEvent with some small delay (say 150ms) to give a bigger chance for threads temporarily woken by APC to pick up your event.

Of course, whether any of these alternative approaches will work for you depends on how often you need to fire your events and whether you need the listeners to process each event or just the last one they get.


The reason PulseEvent is "unreliable" is not so much because of anything wrong in the function itself, just that if your consumer doesn't happen to be waiting on the event at the exact moment that PulseEvent is called, it'll miss it.

In your scenario, I think the best solution is to manually keep the counter yourself. So the producer thread keeps a count of the current "clock tick" and when a consumer thread starts up, it reads the current value of that counter. Then, instead of using PulseEvent, increment the "clock ticks" counter and use SetEvent to wake all threads waiting on the tick. When the consumer thread wakes up, it checks it's "clock tick" value against the producer's "clock ticks" and it'll know how many ticks have elapsed. Just before it waits on the event again, it can check to see if another tick has occurred.

I'm not sure if I described the above very well, but hopefully that gives you an idea :)