Unions, aliasing and type-punning in practice: what works and what does not?

In ANSI C (AKA C89) you have (section 3.3.2.3 Structure and union members):

if a member of a union object is accessed after a value has been stored in a different member of the object, the behavior is implementation-defined

In C99 you have (section 6.5.2.3 Structure and union members):

If the member used to access the contents of a union object is not the same as the member last used to store a value in the object, the appropriate part of the object representation of the value is reinterpreted as an object representation in the new type as described in 6.2.6 (a process sometimes called "type punning"). This might be a trap representation.

IOW, union-based type punning is allowed in C, although the actual semantics may be different, depending on the language standard supported (note that the C99 semantics is narrower than the C89's implementation-defined).

In C99 you also have (section 6.5 Expressions):

An object shall have its stored value accessed only by an lvalue expression that has one of the following types:

— a type compatible with the effective type of the object,

— a qualified version of a type compatible with the effective type of the object,

— a type that is the signed or unsigned type corresponding to the effective type of the object,

— a type that is the signed or unsigned type corresponding to a qualified version of the effective type of the object,

— an aggregate or union type that includes one of the aforementioned types among its members (including, recursively, a member of a subaggregate or contained union), or

— a character type.

And there's a section (6.2.7 Compatible type and composite type) in C99 that describes compatible types:

Two types have compatible type if their types are the same. Additional rules for determining whether two types are compatible are described in 6.7.2 for type specifiers, in 6.7.3 for type qualifiers, and in 6.7.5 for declarators. ...

And then (6.7.5.1 Pointer declarators):

For two pointer types to be compatible, both shall be identically qualified and both shall be pointers to compatible types.

Simplifying it a bit, this means that in C by using a pointer you can access signed ints as unsigned ints (and vice versa) and you can access individual chars in anything. Anything else would amount to aliasing violation.

You can find similar language in the various versions of the C++ standard. However, as far as I can see in C++03 and C++11 union-based type punning isn't explicitly allowed (unlike in C).


Aliasing can be taken literally for what it means: it is when two different expressions refer to the same object. Type-punning is to "pun" a type, ie to use a object of some type as a different type.

Formally, type-punning is undefined behaviour with only a few exceptions. It happens commonly when you fiddle with bits carelessly

int mantissa(float f)
{
    return (int&)f & 0x7FFFFF;    // Accessing a float as if it's an int
}

The exceptions are (simplified)

  • Accessing integers as their unsigned/signed counterparts
  • Accessing anything as a char, unsigned char or std::byte

This is known as the strict-aliasing rule: the compiler can safely assume two expressions of different types never refer to the same object (except for the exceptions above) because they would otherwise have undefined behaviour. This facilitates optimizations such as

void transform(float* dst, const int* src, int n)
{
    for(int i = 0; i < n; i++)
        dst[i] = src[i];    // Can be unrolled and use vector instructions
                            // If dst and src alias the results would be wrong
}

What gcc says is it relaxes the rules a bit, and allows type-punning through unions even though the standard doesn't require it to

union {
    int64_t num;
    struct {
        int32_t hi, lo;
    } parts;
} u = {42};
u.parts.hi = 420;

This is the type-pun gcc guarantees will work. Other cases may appear to work but may one day silently be broken.


Terminology is a great thing, I can use it however I want, and so can everyone else!

are two types similar when they have the same size in bytes? If not, what are similar types?

Roughly speaking, types are similar when they differ by constness or signedness. Size in bytes alone is definitely not sufficient.

is aliasing a specific case of type-punning where types are similar?

Type punning is any technique that circumvents the type system.

Aliasing is a specific case of that which involves placing objects of different types at the same address. Aliasing is generally allowed when types are similar, and forbidden otherwise. In addition, one may access an object of any type through a char (or similar to char) lvalue, but doing the opposite (i.e. accessing an object of type char through a dissimilar type lvalue) is not allowed. This is guaranteed by both C and C++ standards, GCC simply implements what the standards mandate.

GCC documentation seems to use "type punning" in a narrow sense of reading a union member other than the one last written to. This kind of type punning is allowed by the C standard even when types are not similar. OTOH the C++ standard does not allow this. GCC may or may not extend the permission to C++, the documentation is not clear on this.

Without -fstrict-aliasing, GCC apparently relaxes these requirements, but it isn't clear to what exact extent. Note that -fstrict-aliasing is the default when performing an optimised build.

Bottom line, just program to the standard. If GCC relaxes the requirements of the standard, it isn't significant and isn't worth the trouble.