UIWebView with Progress Bar

I followed Wolflink's answer and found the same problem not having the progressView animated.

After reading NSTimer Class Reference:

https://developer.apple.com/library/Mac/documentation/Cocoa/Reference/Foundation/Classes/NSTimer_Class/Reference/NSTimer.html#//apple_ref/occ/clm/NSTimer/timerWithTimeInterval:target:selector:userInfo:repeats:

In Discussion you can read: "You must add the new timer to a run loop, using addTimer:forMode:. "

so I added

[[NSRunLoop currentRunLoop] addTimer:myTimer forMode:NSDefaultRunLoopMode];

after

myTimer = [NSTimer timerWithTimeInterval:0.01667 target:self selector:@selector(timerCallback) userInfo:nil repeats:YES];

It worked for me (As WolfLink recommended I did subclass UIProgressView )


If anyone wants to do it in swift 3, I spent a few days trying to figure it out and finally did.

Here is the code :)

override func viewDidLoad() {
    super.viewDidLoad()

    let url = NSURL(string: "http://google.com")
    let request = NSURLRequest(url: url as! URL)
    webView.loadRequest(request as URLRequest)
    webView.delegate=self

}

func webViewDidStartLoad(_ webView: UIWebView) {

    self.progressView.setProgress(0.1, animated: false)
}


func webViewDidFinishLoad(_ webView: UIWebView) {

    self.progressView.setProgress(1.0, animated: true)
}

func webView(_ webView: UIWebView, didFailLoadWithError error: Error) {

    self.progressView.setProgress(1.0, animated: true)
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

Swift 2.2

class ViewController: UIViewController,UIWebViewDelegate {

    @IBOutlet weak var webView: UIWebView!
    @IBOutlet weak var activityIndicator: UIActivityIndicatorView!
    @IBOutlet weak var myProgressView: UIProgressView!

    var myTimer = NSTimer()
    var theBool = Bool()

    override func viewDidLoad() {
        super.viewDidLoad()

        let url = NSURL(string: "https://www.youtube.com")
        let request = NSURLRequest(URL: url!)
        activityIndicator.hidesWhenStopped = true
        activityIndicator.startAnimating()
        webView.loadRequest(request)

    }
    func timerCallback(){
        if theBool {
            if myProgressView.progress >= 1 {
                myProgressView.hidden = true
                myTimer.invalidate()
            }else{
                myProgressView.progress += 0.1
            }
        }else{
            myProgressView.progress += 0.05
            if myProgressView.progress >= 0.95 {
                myProgressView.progress = 0.95
            }
        }
    }

    func webViewDidStartLoad(webView: UIWebView) {
        activityIndicator.startAnimating()
        myProgressView.progress = 0
        theBool = false
        myTimer =  NSTimer.scheduledTimerWithTimeInterval(0.01667,target: self,selector: #selector(ViewController.timerCallback),userInfo: nil,repeats: true)
    }
    func webViewDidFinishLoad(webView: UIWebView) {
        activityIndicator.stopAnimating()
        theBool = true
    }
}

To have an accurate UIProgressView, you need to have some task that:

  • You can get information from while it isn't complete
  • Quantify its "completeness" as a percentage based on that information.

Now when you are loading your UIWebView, thats not possible. And Apple doesn't do it either. Apple often uses fake UIProgressViews to give you something to look at while the page is loading. Mail also uses fake progress views. Go try it out for yourself. This is how Apple's fake progress views work:

  • The progress view starts moving at a slow, constant rate
  • If the task finishes before the bar completes, it suddenly zips across the rest to 100% before disappearing
  • If the task takes a long time, the progress view will stop at 95% and will stay there until the task is complete.

To achieve this, you will have to animate the progressView manually. You could subclass it but that would probably be a bit advanced for you. The simplest way would be this:

In myViewController.h

@interface myViewController : UIViewController {
     BOOL theBool;
     //IBOutlet means you can place the progressView in Interface Builder and connect it to your code
     IBOutlet UIProgressView* myProgressView;
     NSTimer *myTimer;
}
@end

In myViewController.m

#import "myViewController.h"
@implementation myViewController
- (void)webViewDidStartLoad:(UIWebView *)webView{
     myProgressView.progress = 0;
     theBool = false;
     //0.01667 is roughly 1/60, so it will update at 60 FPS
     myTimer = [NSTimer scheduledTimerWithTimeInterval:0.01667 target:self selector:@selector(timerCallback) userInfo:nil repeats:YES];
}
- (void)webViewDidFinishLoad:(UIWebView *)webView{
     theBool = true;
}
-(void)timerCallback {
    if (theBool) {
         if (myProgressView.progress >= 1) {
              myProgressView.hidden = true;
              [myTimer invalidate];
         }
         else {
              myProgressView.progress += 0.1;
         }
    }
    else {
         myProgressView.progress += 0.05;
         if (myProgressView.progress >= 0.95) {
              myProgressView.progress = 0.95;
         }
    }
}
@end

Then, where your task gets completed, set theBool = true; and the progress view will take care of itself. Change the values in the if statement thing to control the speed of the animation.