UIView with a Dashed line

Check UIBezierPath setLineDash:count:phase: method:

- (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase` method. 

This allows you to draw dashed lines.

  1. First add a CAShapeLayer. Add it as sublayer to your UIView. It has a path property.
  2. Now make an object of UIBezierPath. Draw the line using setLineDash.

For example:

 UIBezierPath *path = [UIBezierPath bezierPath];
 //draw a line
 [path moveToPoint:yourStartPoint]; //add yourStartPoint here
 [path addLineToPoint:yourEndPoint];// add yourEndPoint here
 [path stroke];

 CGFloat dashPattern[] = {2.0f,6.0f,4.0f,2.0f}; //make your pattern here
 [path setLineDash:dashPattern count:4 phase:3];

 UIColor *fill = [UIColor blueColor];
 shapelayer.strokeStart = 0.0;
 shapelayer.strokeColor = fill.CGColor;
 shapelayer.lineWidth = 5.0;
 shapelayer.lineJoin = kCALineJoinMiter;
 shapelayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:10],[NSNumber numberWithInt:7], nil];
 shapelayer.lineDashPhase = 3.0f;
 shapelayer.path = path.CGPath;

Note: This answer provides a hint so you can improvise accordingly to your requirement(s).

Dash Line in Swift4 • Xcode 9

Crate a CAShapeLayer & use lineDashPattern

extension UIView {

    func addDashedBorder() {
        //Create a CAShapeLayer
        let shapeLayer = CAShapeLayer()
        shapeLayer.strokeColor = UIColor.red.cgColor
        shapeLayer.lineWidth = 2
        // passing an array with the values [2,3] sets a dash pattern that alternates between a 2-user-space-unit-long painted segment and a 3-user-space-unit-long unpainted segment
        shapeLayer.lineDashPattern = [2,3]

        let path = CGMutablePath()
        path.addLines(between: [CGPoint(x: 0, y: 0),
                                CGPoint(x: self.frame.width, y: 0)])
        shapeLayer.path = path




enter image description here

Note: The code from Prince did really help me out, so I will give him +10 for the tips. But in the end, I add to come with my own code. I will also add some context to it, so it can be useful for future readers

The final code was like this:


      // Important, otherwise we will be adding multiple sub layers
      if ([[[self layer] sublayers] objectAtIndex:0])
            self.layer.sublayers = nil;

        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        [shapeLayer setBounds:self.bounds];
        [shapeLayer setPosition:self.center];
        [shapeLayer setFillColor:[[UIColor clearColor] CGColor]];
        [shapeLayer setStrokeColor:[[UIColor blackColor] CGColor]];
        [shapeLayer setLineWidth:3.0f];
        [shapeLayer setLineJoin:kCALineJoinRound];
        [shapeLayer setLineDashPattern:
        [NSArray arrayWithObjects:[NSNumber numberWithInt:10],
        [NSNumber numberWithInt:5],nil]];

        // Setup the path
        CGMutablePathRef path = CGPathCreateMutable();
        CGPathMoveToPoint(path, NULL, beginPoint.center.x, beginPoint.center.y);
        CGPathAddLineToPoint(path, NULL, endPoint.center.x, endPoint.center.y);

        [shapeLayer setPath:path];

        [[self layer] addSublayer:shapeLayer];

In my case, the beginPoint and endPoint are movable by the user, by using KVO. So when one of them moves:

-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
    if ([keyPath isEqual:@"position"])
        [self updateLine];

I did play a lot with Prince's code. I tried on the draw: method, which add a thin line between the dashed line (a bit weird...) and I also tried on initWithFrame:. By itself his code, without any modifications, would give me this kind of errors on the console:

<Error>: CGContextSaveGState: invalid context 0x0
<Error>: CGContextSetLineWidth: invalid context 0x0
<Error>: CGContextSetLineJoin: invalid context 0x0
<Error>: CGContextSetLineCap: invalid context 0x0
<Error>: CGContextSetMiterLimit: invalid context 0x0
<Error>: CGContextSetFlatness: invalid context 0x0
<Error>: CGContextAddPath: invalid context 0x0
<Error>: CGContextDrawPath: invalid context 0x0
<Error>: CGContextRestoreGState: invalid context 0x0