UIButton inside a view that has a UITapGestureRecognizer

As a follow up to Casey's follow up to Kevin Ballard's answer:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
        if ([touch.view isKindOfClass:[UIControl class]]) {
            // we touched a button, slider, or other UIControl
            return NO; // ignore the touch
        }
    return YES; // handle the touch
}

This basically makes all user input types of controls like buttons, sliders, etc. work


You can set your controller or view (whichever creates the gesture recognizer) as the delegate of the UITapGestureRecognizer. Then in the delegate you can implement -gestureRecognizer:shouldReceiveTouch:. In your implementation you can test if the touch belongs to your new subview, and if it does, instruct the gesture recognizer to ignore it. Something like the following:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
    // test if our control subview is on-screen
    if (self.controlSubview.superview != nil) {
        if ([touch.view isDescendantOfView:self.controlSubview]) {
            // we touched our control surface
            return NO; // ignore the touch
        }
    }
    return YES; // handle the touch
}

Found this answer here: link

You can also use

tapRecognizer.cancelsTouchesInView = NO;

Which prevents the tap recognizer to be the only one to catch all the taps

UPDATE - Michael mentioned the link to the documentation describing this property: cancelsTouchesInView