Tips for golfing in Jolf

Know your auto-assigning variables!

Jolf has many ways to "auto assign" variables. The standard one is γ, which takes the value of the next expression. Β is the same thing, but converts the next expression to a number.

Also, ζ (zeta) is a variable initialized to -1/12 (guess why), and can be re-assigned with Ζ (Zeta).

For example, let's say you want to compare I (the input string) to an operation over itself. For now, let's see if I + I = reverse(I + I). This is written as, conventionally:

=+II_+II

But this can be golfed down to:

=γ+II_γ

Use @

@ is a command that takes the next character in the source code and returns that character's code point. (For example, @X returns 88.) This is often very useful since you can express any number between 0 and 255 in two bytes.


Read the source

As of right now, there are a lot of undocumented things -- the mysterious m module among them, which has a lot of builtins. However, they do exist in the source, and it's really not hard to read once you get the hang of it, so read the source.

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