Swift 3 - Fetch All Photos From Library

Swift 5 - Update

First import Photos

Import Photos

Create a variable to hold all the images

var images = [UIImage]()

Main function to grab the assets and request image from asset

fileprivate func getPhotos() {

    let manager = PHImageManager.default()
    let requestOptions = PHImageRequestOptions()
    requestOptions.isSynchronous = false
    requestOptions.deliveryMode = .highQualityFormat
    // .highQualityFormat will return better quality photos
    let fetchOptions = PHFetchOptions()
    fetchOptions.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: false)]

    let results: PHFetchResult = PHAsset.fetchAssets(with: .image, options: fetchOptions)
    if results.count > 0 {
        for i in 0..<results.count {
            let asset = results.object(at: i)
            let size = CGSize(width: 700, height: 700)
            manager.requestImage(for: asset, targetSize: size, contentMode: .aspectFill, options: requestOptions) { (image, _) in
                if let image = image {
                    self.images.append(image)
                    self.collectionView.reloadData()
                } else {
                    print("error asset to image")
                }
            }
        }
    } else {
        print("no photos to display")
    }

}

Check first in info.plist that your app is authorized to access photos from library. than Use the below code to access all photos:

PHPhotoLibrary.requestAuthorization { (status) in
        switch status {
        case .authorized:
            print("You Are Authrized To Access")
            let fetchOptions = PHFetchOptions()
            let allPhotos = PHAsset.fetchAssets(with: .image, options: fetchOptions)
            print("Found number of:  \(allPhotos.count) images")
        case .denied, .restricted:
            print("Not allowed")
        case .notDetermined:
            print("Not determined yet")
        }
    }

Try this,

first import photos

import Photos

then declare Array for store photo before viewDidLoad()

var allPhotos : PHFetchResult<PHAsset>? = nil

Now write code for fetch photo in viewDidLoad()

    /// Load Photos
    PHPhotoLibrary.requestAuthorization { (status) in
        switch status {
        case .authorized:
            print("Good to proceed")
            let fetchOptions = PHFetchOptions()
            self.allPhotos = PHAsset.fetchAssets(with: .image, options: fetchOptions)
        case .denied, .restricted:
            print("Not allowed")
        case .notDetermined:
            print("Not determined yet")
        }
    }

Now write this code for display image from Array

/// Display Photo
let asset = allPhotos?.object(at: indexPath.row)
self.imageview.fetchImage(asset: asset!, contentMode: .aspectFit, targetSize: self.imageview.frame.size) 


// Or Display image in Collection View cell
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {

    let cell = self.collectionView.dequeueReusableCell(withReuseIdentifier: "photoCell", for: indexPath) as! SelectPhotoCell

    let asset = allPhotos?.object(at: indexPath.row)
    cell.imgPicture.fetchImage(asset: asset!, contentMode: .aspectFit, targetSize: cell.imgPicture.frame.size)

    return cell
}

extension UIImageView{
 func fetchImage(asset: PHAsset, contentMode: PHImageContentMode, targetSize: CGSize) {
    let options = PHImageRequestOptions()
    options.version = .original
    PHImageManager.default().requestImage(for: asset, targetSize: targetSize, contentMode: contentMode, options: options) { image, _ in
        guard let image = image else { return }
        switch contentMode {
        case .aspectFill:
            self.contentMode = .scaleAspectFill
        case .aspectFit:
            self.contentMode = .scaleAspectFit
        }
        self.image = image
    }
   }
}