static int arr[10] memory address always ends in 060

The addresses differ because of ASLR (Address space layout ramdomization). Using this, the binary can be mapped at different locations in the virtual address space.

The variable heap is - in contrast to it's name - not located on the heap, but on the bss. The offset in the address space is therefore constant.

Pages are mapped at page granularity, which is 4096 bytes (hex: 0x1000) on many platforms. This is the reason, why the last three hex digits of the address is the same.

When you did the same with a stack variable, the address could even vary in the last digits on some platforms (namely linux with recent kernels), because the stack is not only mapped somewhere else but also receives a random offset on startup.


If you are using Windows, the reason is PE structure.

Your heap variable is stored in .data section of file and its address is calculated based on start of this section. Each section is loaded in an address independently, but its starting address is multiple of page size. Because you have no other variables, its address is probably start of .data section, so its address will be multiple of chunk size.

For example, this is the table of the compiled Windows version of your code: sections The .text section is were your compiled code is and .data contains your heap variable. When your PE is loaded into memory, sections are loaded in different address and which is returned by VirtualAlloc() and will be multiple of page size. But address of each variable is relative to start of section that is now a page size. So you will always see a fixed number on lower digits. Since the relative address of heap from start of section is based on compiler, compile options, etc. you will see different number from same code but different compilers, but every time what will be printed is fixed.

When I compile code, I noticed heap is placed on 0x8B0 bytes after start of .data section. So every time that I run this code, my address end in 0x8B0.


The compiler happened to put heap at offset 0x60 bytes in a data segment it has, possibly because the compiler has some other stuff in the first 0x60 bytes, such as data used by the code that starts the main routine. That is why you see “060”; it is just where it happened to be, and there is no great significance to it.

Address space layout randomization changes the base address(es) used for various parts of program memory, but it always does so in units of 0x1000 bytes (because this avoids causing problems with alignment and other issues). So you see the addresses fluctuate by multiples of 0x1000, but the last three digits do not change.

The definition static int heap[SOME_VAR]; defines heap with static storage duration. Typical C implementations store it in a general data section, not in the heap. The “heap” is a misnomer for memory that is used for dynamic allocation. (It is a misnomer because malloc implementations may use a variety of data structures and algorithms, not limited to heaps. They may even use multiple methods in one implementation.)

Tags:

C

Arrays

Memory