Should I use long long or int64_t for portable code?

Is the general suggestion to use int64_t in place of long long, when portability is an important goal?

I'd be very surprised if a compiler offered int64_t but not long long.

If long long is present, it must have at least 64 bits, so casting from (u)int64_t to (unsigned) long long is value-preserving.

If you need a type with exactly 64 bits, use (u)int64_t, if you need at least 64 bits, (unsigned) long long is perfectly fine, as would be (u)int_least64_t.


The types long long and unsigned long long are standard C and standard C++ types each with at least 64 bits. All compilers I'm aware of provide these types, except possibly when in a -pedantic mode but in this case int64_t or uint64_t won't be available with pre-C++ 2011 compilers, either. On all of the systems <stdint.h> is available, too. That is, as far as I can tell it doesn't matter much how you spell the type. The main goal of <stdint.h> is to provide the best match for a specific number of bits. If you need at least 64 bit but you also want to take advantage of the fasted implementation of such a type, you'd use int_least64_t or uint_least64_t from <stdint.h> or <cstdint> (in case of the latter, the names are defined in namespace std).