Recording audio in Swift

In addition to previous answers, I tried to make it work on Xcode 7.2 and I couldn't hear any sound after, neither when I sent the file via email. No warning or exception. So I changed settings to the following and stored as an .m4a file.

let recordSettings = [AVSampleRateKey : NSNumber(float: Float(44100.0)),
    AVFormatIDKey : NSNumber(int: Int32(kAudioFormatMPEG4AAC)),
    AVNumberOfChannelsKey : NSNumber(int: 1),
    AVEncoderAudioQualityKey : NSNumber(int: Int32(AVAudioQuality.Medium.rawValue))]

After that I could listen to sound. For saving the file, I added this on viewDidLoad to initialise the recorder:

let audioSession = AVAudioSession.sharedInstance()
    do {
        try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
        try audioRecorder = AVAudioRecorder(URL: self.directoryURL()!,
            settings: recordSettings)
        audioRecorder.prepareToRecord()
    } catch {
    }

And for creating the directory:

func directoryURL() -> NSURL? {
    let fileManager = NSFileManager.defaultManager()
    let urls = fileManager.URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)
    let documentDirectory = urls[0] as NSURL
    let soundURL = documentDirectory.URLByAppendingPathComponent("sound.m4a")
    return soundURL 
}

I also add the actions used to start recording, stop, and play after

@IBAction func doRecordAction(sender: AnyObject) {
    if !audioRecorder.recording {
        let audioSession = AVAudioSession.sharedInstance()
        do {
            try audioSession.setActive(true)
            audioRecorder.record()
        } catch {
        }
   }
}
@IBAction func doStopRecordingAction(sender: AnyObject) {
    audioRecorder.stop()
    let audioSession = AVAudioSession.sharedInstance()

    do {
        try audioSession.setActive(false)
    } catch {
    }
}

@IBAction func doPlayAction(sender: AnyObject) {
    if (!audioRecorder.recording){
        do {
            try audioPlayer = AVAudioPlayer(contentsOfURL: audioRecorder.url)
            audioPlayer.play()
        } catch {
        }
    }
}

Swift2 version of @codester's answer.

func record() {
    //init
    let audioSession:AVAudioSession = AVAudioSession.sharedInstance()

    //ask for permission
    if (audioSession.respondsToSelector("requestRecordPermission:")) {
        AVAudioSession.sharedInstance().requestRecordPermission({(granted: Bool)-> Void in
            if granted {
                print("granted")

                //set category and activate recorder session
                try! audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
                try! audioSession.setActive(true)


                //get documnets directory
                let documentsDirectory = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
                let fullPath = documentsDirectory.stringByAppendingPathComponent("voiceRecording.caf")
                let url = NSURL.fileURLWithPath(fullPath)

                //create AnyObject of settings
                let settings: [String : AnyObject] = [
                    AVFormatIDKey:Int(kAudioFormatAppleIMA4), //Int required in Swift2
                    AVSampleRateKey:44100.0,
                    AVNumberOfChannelsKey:2,
                    AVEncoderBitRateKey:12800,
                    AVLinearPCMBitDepthKey:16,
                    AVEncoderAudioQualityKey:AVAudioQuality.Max.rawValue
                ]

                //record
                try! self.audioRecorder = AVAudioRecorder(URL: url, settings: settings)

            } else{
                print("not granted")
            }
        })
    }

}

In Swift 3

enter image description here

  • Add framework AVFoundation
  • **In info.plist add key value

Key = Privacy - Microphone Usage Description and Value = For using microphone

(the apps will crash if you don't provide the value - description why you are asking for the permission)**

enter image description here

  • Import AVFoundation & AVAudioRecorderDelegate, AVAudioPlayerDelegate

    import AVFoundation
    
     class RecordVC: UIViewController , AVAudioRecorderDelegate, AVAudioPlayerDelegate
    
  • Create button for record audio & play audio , and label for display recording timing & give outlets and action as start_recording , play_recording & declare some variables which we will use later

    @IBOutlet var recordingTimeLabel: UILabel!
    @IBOutlet var record_btn_ref: UIButton!
    @IBOutlet var play_btn_ref: UIButton!
    
    var audioRecorder: AVAudioRecorder!
    var audioPlayer : AVAudioPlayer!
    var meterTimer:Timer!
    var isAudioRecordingGranted: Bool!
    var isRecording = false
    var isPlaying = false
    
  • In viewDidLoad check record permission

    override func viewDidLoad() {
        super.viewDidLoad()
        check_record_permission()
    }
    
    func check_record_permission()
    {
        switch AVAudioSession.sharedInstance().recordPermission() {
        case AVAudioSessionRecordPermission.granted:
            isAudioRecordingGranted = true
            break
        case AVAudioSessionRecordPermission.denied:
            isAudioRecordingGranted = false
            break
        case AVAudioSessionRecordPermission.undetermined:
            AVAudioSession.sharedInstance().requestRecordPermission({ (allowed) in
                    if allowed {
                        self.isAudioRecordingGranted = true
                    } else {
                        self.isAudioRecordingGranted = false
                    }
            })
            break
        default:
            break
        }
    }
    
  • generate path where you want to save that recording as myRecording.m4a

    func getDocumentsDirectory() -> URL
    {
        let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
        let documentsDirectory = paths[0]
        return documentsDirectory
    }
    
    func getFileUrl() -> URL
    {
        let filename = "myRecording.m4a"
        let filePath = getDocumentsDirectory().appendingPathComponent(filename)
    return filePath
    }
    
  • Setup the recorder

    func setup_recorder()
    {
        if isAudioRecordingGranted
        {
            let session = AVAudioSession.sharedInstance()
            do
            {
                try session.setCategory(AVAudioSessionCategoryPlayAndRecord, with: .defaultToSpeaker)
                try session.setActive(true)
                let settings = [
                    AVFormatIDKey: Int(kAudioFormatMPEG4AAC),
                    AVSampleRateKey: 44100,
                    AVNumberOfChannelsKey: 2,
                    AVEncoderAudioQualityKey:AVAudioQuality.high.rawValue
                ]
                audioRecorder = try AVAudioRecorder(url: getFileUrl(), settings: settings)
                audioRecorder.delegate = self
                audioRecorder.isMeteringEnabled = true
                audioRecorder.prepareToRecord()
            }
            catch let error {
                display_alert(msg_title: "Error", msg_desc: error.localizedDescription, action_title: "OK")
            }
        }
        else
        {
            display_alert(msg_title: "Error", msg_desc: "Don't have access to use your microphone.", action_title: "OK")
        }
    }
    
  • Start recording when button start_recording press & display seconds using updateAudioMeter, & if recording is start then finish the recording

    @IBAction func start_recording(_ sender: UIButton)
    {
        if(isRecording)
        {
            finishAudioRecording(success: true)
            record_btn_ref.setTitle("Record", for: .normal)
            play_btn_ref.isEnabled = true
            isRecording = false
        }
        else
        {
            setup_recorder()
    
            audioRecorder.record()
            meterTimer = Timer.scheduledTimer(timeInterval: 0.1, target:self, selector:#selector(self.updateAudioMeter(timer:)), userInfo:nil, repeats:true)
            record_btn_ref.setTitle("Stop", for: .normal)
            play_btn_ref.isEnabled = false
            isRecording = true
        }
    }
    
    func updateAudioMeter(timer: Timer)
    {
        if audioRecorder.isRecording
        {
            let hr = Int((audioRecorder.currentTime / 60) / 60)
            let min = Int(audioRecorder.currentTime / 60)
            let sec = Int(audioRecorder.currentTime.truncatingRemainder(dividingBy: 60))
            let totalTimeString = String(format: "%02d:%02d:%02d", hr, min, sec)
            recordingTimeLabel.text = totalTimeString
            audioRecorder.updateMeters()
        }
    }
    
    func finishAudioRecording(success: Bool)
    {
        if success
        {
            audioRecorder.stop()
            audioRecorder = nil
            meterTimer.invalidate()
            print("recorded successfully.")
        }
        else
        {
            display_alert(msg_title: "Error", msg_desc: "Recording failed.", action_title: "OK")
        }
    }
    
  • Play the recording

    func prepare_play()
    {
        do
        {
            audioPlayer = try AVAudioPlayer(contentsOf: getFileUrl())
            audioPlayer.delegate = self
            audioPlayer.prepareToPlay()
        }
        catch{
            print("Error")
        }
    }
    
    @IBAction func play_recording(_ sender: Any)
    {
        if(isPlaying)
        {
            audioPlayer.stop()
            record_btn_ref.isEnabled = true
            play_btn_ref.setTitle("Play", for: .normal)
            isPlaying = false
        }
        else
        {
            if FileManager.default.fileExists(atPath: getFileUrl().path)
            {
                record_btn_ref.isEnabled = false
                play_btn_ref.setTitle("pause", for: .normal)
                prepare_play()
                audioPlayer.play()
                isPlaying = true
            }
            else
            {
                display_alert(msg_title: "Error", msg_desc: "Audio file is missing.", action_title: "OK")
            }
        }
    }
    
  • When recording is finish enable the play button & when play is finish enable the record button

    func audioRecorderDidFinishRecording(_ recorder: AVAudioRecorder, successfully flag: Bool)
    {
        if !flag
        {
            finishAudioRecording(success: false)
        }
        play_btn_ref.isEnabled = true
    }
    
    func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool)
    {
        record_btn_ref.isEnabled = true
    }
    
  • Generalize function for display alert

    func display_alert(msg_title : String , msg_desc : String ,action_title : String)
    {
        let ac = UIAlertController(title: msg_title, message: msg_desc, preferredStyle: .alert)
        ac.addAction(UIAlertAction(title: action_title, style: .default)
        {
            (result : UIAlertAction) -> Void in
        _ = self.navigationController?.popViewController(animated: true)
        })
        present(ac, animated: true)
    }
    

Here is code.You can record easily.Write this code on IBAction.It will save the recording in Documents by name recordTest.caf

//declare instance variable 
var audioRecorder:AVAudioRecorder!
func record(){        
    var audioSession:AVAudioSession = AVAudioSession.sharedInstance()
    audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, error: nil)
    audioSession.setActive(true, error: nil)

    var documents: AnyObject = NSSearchPathForDirectoriesInDomains( NSSearchPathDirectory.DocumentDirectory,  NSSearchPathDomainMask.UserDomainMask, true)[0]
    var str =  documents.stringByAppendingPathComponent("recordTest.caf")
    var url = NSURL.fileURLWithPath(str as String)

    var recordSettings = [AVFormatIDKey:kAudioFormatAppleIMA4,
        AVSampleRateKey:44100.0,
        AVNumberOfChannelsKey:2,AVEncoderBitRateKey:12800,
        AVLinearPCMBitDepthKey:16,
        AVEncoderAudioQualityKey:AVAudioQuality.Max.rawValue]

    println("url : \(url)")
    var error: NSError?

    audioRecorder = AVAudioRecorder(URL:url, settings: recordSettings, error: &error)
    if let e = error {
        println(e.localizedDescription)
    } else {
        audioRecorder.record()
    }        
}

Tags:

Audio

Swift