Ranking System: How Does it Work?

Almost all of these systems used in game for ranking are based on an ELO formula (see elo rating system) - it comes from chess.

The basics of it are this: if you are seriously outmatched and lose, you lose 1 point, if you are seriously outmatched and win, you gain 32 points. If you are even and lose, you lose 16 points. If you are even and win you gain 16 points.

There are various shades in there ranging from 1-32 points, but hopefully you get the point. If you win 8 games against easy opponents you may only gain several points, however if on the ninth you lose to an easier opponent (by ranking) then you can easily negate your 8 wins, or at least most of those points.

If I had to guess, it would look something like this

  • 900: Prospect I
  • 1000: Prospect II
  • 1100: Prospect III
  • 1200: Prospect Elite
  • 1300: Challenger I
  • 1400: Challenger II
  • 1500: Challenger III
  • 1600: Challenger Elite
  • 1700: Rising Star
  • 1800: Shooting Star
  • 1900: All-Star
  • 2000: Superstar
  • 2200: Champion
  • 2400: Super Champion
  • 2600: Grand Champion