Passing arguments to selector in Swift

Swift 5.0 iOS 13

I concur a great answer by Ninad. Here is my 2 cents, the same and yet different technique; a minimal version.

Create a custom class, throw a enum to keep/make the code as maintainable as possible.

enum Vs: String {
  case pulse = "pulse"
  case precision = "precision"
} 

class customTap: UITapGestureRecognizer {
  var cutomTag: String?
}

Use it, making sure you set the custom variable into the bargin. Using a simple label here, note the last line, important labels are not normally interactive.

let precisionTap = customTap(target: self, action: #selector(VC.actionB(sender:)))
precisionTap.customTag = Vs.precision.rawValue
precisionLabel.addGestureRecognizer(precisionTap)
precisionLabel.isUserInteractionEnabled = true

And setup the action using it, note I wanted to use the pure enum, but it isn't supported by Objective C, so we go with a basic type, String in this case.

@objc func actionB(sender: Any) {
// important to cast your sender to your cuatom class so you can extract your special setting.
  let tag = customTag as? customTap
  switch tag?.sender {
    case Vs.pulse.rawValue:
      // code
    case Vs.precision.rawValue:
      // code
    default:
      break
    }
}

And there you have it.


It looks like you're misunderstanding a couple of things.

When using target/action, the function signature has to have a certain form…

func doSomething()

or

func doSomething(sender: Any)

or

func doSomething(sender: Any, forEvent event: UIEvent)

where…

The sender parameter is the control object sending the action message.

In your case, the sender is the UITapGestureRecognizer

Also, #selector() should contain the func signature, and does NOT include passed parameters. So for…

func handleTap(sender: UIGestureRecognizer) {
    
}

you should have…

let gesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(sender:)))

Assuming the func and the gesture are within a view controller, of which modelObj is a property / ivar, there's no need to pass it with the gesture recogniser, you can just refer to it in handleTap


Step 1: create the custom object of the sender.

step 2: add properties you want to change in that a custom object of the sender

step 3: typecast the sender in receiving function to a custom object and access those properties

For eg: on click of the button if you want to send the string or any custom object then

step 1: create

class CustomButton : UIButton {

    var name : String = ""
    var customObject : Any? = nil
    var customObject2 : Any? = nil

    convenience init(name: String, object: Any) {
        self.init()
        self.name = name
        self.customObject = object
    }
}

step 2-a: set the custom class in the storyboard as well

enter image description here

step 2-b: Create IBOutlet of that button with a custom class as follows

@IBOutlet weak var btnFullRemote: CustomButton!

step 3: add properties you want to change in that a custom object of the sender

btnFullRemote.name = "Nik"
btnFullRemote.customObject = customObject
btnFullRemote.customObject2 = customObject2
btnFullRemote.addTarget(self, action: #selector(self.btnFullRemote(_:)), for: .touchUpInside)

step 4: typecast the sender in receiving function to a custom object and access those properties

@objc public func btnFullRemote(_ sender: Any) {

var name : String = (sender as! CustomButton).name as? String

var customObject : customObject = (sender as! CustomButton).customObject as? customObject

var customObject2 : customObject2 = (sender as! CustomButton).customObject2 as? customObject2

}