Onscreen Keyboard in Qt 5

A good example is given in here http://tolszak-dev.blogspot.com.tr/2013/04/qplatforminputcontext-and-virtual.html uses Qt Quick for on screen keyboard. You can check it.


I took me quite a while to find out how to do this in QT5 without qml and too much work. So thought I'd share:

#include <QCoreApplication>
#include <QGuiApplication>
#include <QKeyEvent>

void MainWindow::on_pushButton_clicked()
{
   Qt::Key key = Qt::Key_1;;

   QKeyEvent pressEvent = QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier, QKeySequence(key).toString());
   QKeyEvent releaseEvent = QKeyEvent(QEvent::KeyRelease, key, Qt::NoModifier);
   QCoreApplication::sendEvent(QGuiApplication::focusObject(), &pressEvent);
   QCoreApplication::sendEvent(QGuiApplication::focusObject(), &releaseEvent);
}

The clue here is that by clicking buttons (if you would manually make your keyboard), launches a sendevent to the current object thas has focus (for example a textbox). You could of course hardcode a textbox, but that only works if you have only a single input to use your keyboard for.

The last thing you have to make sure, is to set the focusPolicy of your keyboard buttons to NoFocus, to prevent focus from shifting when the keyboard is pressed.

Credits go to https://www.wisol.ch/w/articles/2015-07-26-virtual-keyboard-qt/

Hope this helps someone.


I understand there are two challenges you would have:

  1. Getting notified as to when to show/hide the on-screen keyboard, based on the focus being on text widgets
  2. How to post key-press event to the text widgets

ANSWER

  1. As for the former, you could use QObject::InstallEventFilter() on widgets that you want to provide the keyboard service to. You can then look for the mouseReleaseEvent along the lines of the Qt code in the link.
  2. This can be achieved by using QCoreApplication::postEvent()

As for QPlatformInputContext, get the example of a Qt Virtual Keyboard here.


I just got this working in my awesome Qt app. Here is how I did it.

For Android and iOS:

QObject::connect(lineEdit, SIGNAL(returnPressed()), qApp->inputMethod(), SLOT(hide()));

For iOS:

Subclass QLineEdit and add the following:

void focusOutEvent(QFocusEvent * fe)
{
    QLineEdit::focusOutEvent(fe);
#ifdef Q_OS_IOS
    if(fe->reason() == Qt::OtherFocusReason)
    {
        // Done was pressed!
        emit returnPressed();
    }
#endif
}

Btw, the QInputMethod docs don't say much about how to access it from c++. You have to get an instance from QGuiApplication, like I did above.

Hope that helps.