Node.js - Maximum call stack size exceeded

I found a dirty solution:

/bin/bash -c "ulimit -s 65500; exec /usr/local/bin/node --stack-size=65500 /path/to/app.js"

It just increase call stack limit. I think that this is not suitable for production code, but I needed it for script that run only once.


You should wrap your recursive function call into a

  • setTimeout,
  • setImmediate or
  • process.nextTick

function to give node.js the chance to clear the stack. If you don't do that and there are many loops without any real async function call or if you do not wait for the callback, your RangeError: Maximum call stack size exceeded will be inevitable.

There are many articles concerning "Potential Async Loop". Here is one.

Now some more example code:

// ANTI-PATTERN
// THIS WILL CRASH

var condition = false, // potential means "maybe never"
    max = 1000000;

function potAsyncLoop( i, resume ) {
    if( i < max ) {
        if( condition ) { 
            someAsyncFunc( function( err, result ) { 
                potAsyncLoop( i+1, callback );
            });
        } else {
            // this will crash after some rounds with
            // "stack exceed", because control is never given back
            // to the browser 
            // -> no GC and browser "dead" ... "VERY BAD"
            potAsyncLoop( i+1, resume ); 
        }
    } else {
        resume();
    }
}
potAsyncLoop( 0, function() {
    // code after the loop
    ...
});

This is right:

var condition = false, // potential means "maybe never"
    max = 1000000;

function potAsyncLoop( i, resume ) {
    if( i < max ) {
        if( condition ) { 
            someAsyncFunc( function( err, result ) { 
                potAsyncLoop( i+1, callback );
            });
        } else {
            // Now the browser gets the chance to clear the stack
            // after every round by getting the control back.
            // Afterwards the loop continues
            setTimeout( function() {
                potAsyncLoop( i+1, resume ); 
            }, 0 );
        }
    } else {
        resume();
    }
}
potAsyncLoop( 0, function() {
    // code after the loop
    ...
});

Now your loop may become too slow, because we loose a little time (one browser roundtrip) per round. But you do not have to call setTimeout in every round. Normally it is o.k. to do it every 1000th time. But this may differ depending on your stack size:

var condition = false, // potential means "maybe never"
    max = 1000000;

function potAsyncLoop( i, resume ) {
    if( i < max ) {
        if( condition ) { 
            someAsyncFunc( function( err, result ) { 
                potAsyncLoop( i+1, callback );
            });
        } else {
            if( i % 1000 === 0 ) {
                setTimeout( function() {
                    potAsyncLoop( i+1, resume ); 
                }, 0 );
            } else {
                potAsyncLoop( i+1, resume ); 
            }
        }
    } else {
        resume();
    }
}
potAsyncLoop( 0, function() {
    // code after the loop
    ...
});

In some languages this can be solved with tail call optimization, where the recursion call is transformed under the hood into a loop so no maximum stack size reached error exists.

But in javascript the current engines don't support this, it's foreseen for new version of the language Ecmascript 6.

Node.js has some flags to enable ES6 features but tail call is not yet available.

So you can refactor your code to implement a technique called trampolining, or refactor in order to transform recursion into a loop.