Measuring text height to be drawn on Canvas ( Android )

@bramp's answer is correct - partially, in that it does not mention that the calculated boundaries will be the minimum rectangle that contains the text fully with implicit start coordinates of 0, 0.

This means, that the height of, for example "Py" will be different from the height of "py" or "hi" or "oi" or "aw" because pixel-wise they require different heights.

This by no means is an equivalent to FontMetrics in classic java.

While width of a text is not much of a pain, height is.

In particular, if you need to vertically center-align the drawn text, try getting the boundaries of the text "a" (without quotes), instead of using the text you intend to draw. Works for me...

Here's what I mean:

Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.LINEAR_TEXT_FLAG);

paint.setStyle(Paint.Style.FILL);
paint.setColor(color);
paint.setTextAlign(Paint.Align.CENTER);
paint.setTextSize(textSize);

Rect bounds = new Rect();
paint.getTextBounds("a", 0, 1, bounds);

buffer.drawText(this.myText, canvasWidth >> 1, (canvasHeight + bounds.height()) >> 1, paint);
// remember x >> 1 is equivalent to x / 2, but works much much faster

Vertically center aligning the text means vertically center align the bounding rectangle - which is different for different texts (caps, long letters etc). But what we actually want to do is to also align the baselines of rendered texts, such that they did not appear elevated or grooved. So, as long as we know the center of the smallest letter ("a" for example) we then can reuse its alignment for the rest of the texts. This will center align all the texts as well as baseline-align them.


There are different ways to measure the height depending on what you need.

#1 getTextBounds

If you are doing something like precisely centering a small amount of fixed text, you probably want getTextBounds. You can get the bounding rectangle like this

Rect bounds = new Rect();
mTextPaint.getTextBounds(mText, 0, mText.length(), bounds);
int height = bounds.height();

As you can see for the following images, different strings will give different heights (shown in red).

enter image description here

These differing heights could be a disadvantage in some situations when you just need a constant height no matter what the text is. See the next section.

#2 Paint.FontMetrics

You can calculate the hight of the font from the font metrics. The height is always the same because it is obtained from the font, not any particular text string.

Paint.FontMetrics fm = mTextPaint.getFontMetrics();
float height = fm.descent - fm.ascent;

The baseline is the line that the text sits on. The descent is generally the furthest a character will go below the line and the ascent is generally the furthest a character will go above the line. To get the height you have to subtract ascent because it is a negative value. (The baseline is y=0 and y descreases up the screen.)

Look at the following image. The heights for both of the strings are 234.375.

enter image description here

If you want the line height rather than just the text height, you could do the following:

float height = fm.bottom - fm.top + fm.leading; // 265.4297

These are the bottom and top of the line. The leading (interline spacing) is usually zero, but you should add it anyway.

The images above come from this project. You can play around with it to see how Font Metrics work.

#3 StaticLayout

For measuring the height of multi-line text you should use a StaticLayout. I talked about it in some detail in this answer, but the basic way to get this height is like this:

String text = "This is some text. This is some text. This is some text. This is some text. This is some text. This is some text.";

TextPaint myTextPaint = new TextPaint();
myTextPaint.setAntiAlias(true);
myTextPaint.setTextSize(16 * getResources().getDisplayMetrics().density);
myTextPaint.setColor(0xFF000000);

int width = 200;
Layout.Alignment alignment = Layout.Alignment.ALIGN_NORMAL;
float spacingMultiplier = 1;
float spacingAddition = 0;
boolean includePadding = false;

StaticLayout myStaticLayout = new StaticLayout(text, myTextPaint, width, alignment, spacingMultiplier, spacingAddition, includePadding);

float height = myStaticLayout.getHeight(); 

What about paint.getTextBounds() (object method)