Is a Go goroutine a coroutine?

Not quite. The Go FAQ section Why goroutines instead of threads? explains:

Goroutines are part of making concurrency easy to use. The idea, which has been around for a while, is to multiplex independently executing functions—coroutines—onto a set of threads. When a coroutine blocks, such as by calling a blocking system call, the run-time automatically moves other coroutines on the same operating system thread to a different, runnable thread so they won't be blocked. The programmer sees none of this, which is the point. The result, which we call goroutines, can be very cheap: they have little overhead beyond the memory for the stack, which is just a few kilobytes.

To make the stacks small, Go's run-time uses resizable, bounded stacks. A newly minted goroutine is given a few kilobytes, which is almost always enough. When it isn't, the run-time grows (and shrinks) the memory for storing the stack automatically, allowing many goroutines to live in a modest amount of memory. The CPU overhead averages about three cheap instructions per function call. It is practical to create hundreds of thousands of goroutines in the same address space. If goroutines were just threads, system resources would run out at a much smaller number.


IMO, a coroutine implies supporting of explicit means for transferring control to another coroutine. That is, the programmer programs a coroutine in a way when they decide when a coroutine should suspend execution and pass its control to another coroutine (either by calling it or by returning/exiting (usually called yielding)).

Go's "goroutines" are another thing: they implicitly surrender control at certain indeterminate points1 which happen when the goroutine is about to sleep on some (external) resource like I/O completion, channel send etc. This approach combined with sharing state via channels enables the programmer to write the program logic as a set of sequential light-weight processes which removes the spaghetti code problem common to both coroutine- and event-based approaches.

Regarding the implementation, I think they're quite similar to the (unfortunately not too well-known) "State Threads" library, just quite lower-level (as Go doesn't rely on libc or things like this and talks directly to the OS kernel) — you could read the introductory paper for the ST library where the concept is quite well explained.


1 In fact, these points are less determinate than those of coroutines but more determinate than with true OS threads under preemptive multitasking, where each thread might be suspended by the kernel at any given point in time and in the flow of the thread's control.
Update on 2021-05-28: actually, since Go 1.14, goroutines are scheduled (almost) preemptively. It should be noted though, that it's still not that hard-core preemption a typical kernel does to the threads it manages but it's quite closer than before; at least it's now impossible for a goroutine to become non-preemptible once it enters a busy loop.