Is a `=default` move constructor equivalent to a member-wise move constructor?

Yes both are the same.

But

struct Example { 
    string a, b; 

    Example(Example&& mE)            = default;
    Example& operator=(Example&& mE) = default;
}

This version will permits you to skip the body definition.

However, you have to follow some rules when you declare explicitly-defaulted-functions :

8.4.2 Explicitly-defaulted functions [dcl.fct.def.default]

A function definition of the form:

  attribute-specifier-seqopt decl-specifier-seqopt declarator virt-specifier-seqopt = default ;

is called an explicitly-defaulted definition. A function that is explicitly defaulted shall

  • be a special member function,

  • have the same declared function type (except for possibly differing ref-qualifiers and except that in the case of a copy constructor or copy assignment operator, the parameter type may be “reference to non-const T”, where T is the name of the member function’s class) as if it had been implicitly declared,

  • not have default arguments.


Is a =default move constructor equivalent to a member-wise move constructor?

Yes. Update: Well, not always. Look at this example:

#include <iostream>

struct nonmovable
{
    nonmovable() = default;

    nonmovable(const nonmovable  &) = default;
    nonmovable(      nonmovable &&) = delete;
};

struct movable
{
    movable() = default;

    movable(const movable  &) { std::cerr << "copy" << std::endl; }
    movable(      movable &&) { std::cerr << "move" << std::endl; }
};

struct has_nonmovable
{
    movable    a;
    nonmovable b;

    has_nonmovable() = default;

    has_nonmovable(const has_nonmovable  &) = default;
    has_nonmovable(      has_nonmovable &&) = default;
};

int main()
{
    has_nonmovable c;
    has_nonmovable d(std::move(c)); // prints copy
}

It prints:

copy

http://coliru.stacked-crooked.com/a/62c0a0aaec15b0eb

You declared defaulted move constructor, but copying happens instead of moving. Why? Because if a class has even a single non-movable member then the explicitly defaulted move constructor is implicitly deleted (such a pun). So when you run has_nonmovable d = std::move(c), the copy constructor is actually called, because the move constructor of has_nonmovable is deleted (implicitly), it just doesn't exists (even though you explicitly declared the move constructor by expression has_nonmovable(has_nonmovable &&) = default).

But if the move constructor of non_movable was not declared at all, the move constructor would be used for movable (and for every member that has the move constructor) and the copy constructor would be used for nonmovable (and for every member that does not define the move constructor). See the example:

#include <iostream>

struct nonmovable
{
    nonmovable() = default;

    nonmovable(const nonmovable  &) { std::cerr << "nonmovable::copy" << std::endl; }
    //nonmovable(      nonmovable &&) = delete;
};

struct movable
{
    movable() = default;

    movable(const movable  &) { std::cerr << "movable::copy" << std::endl; }
    movable(      movable &&) { std::cerr << "movable::move" << std::endl; }
};

struct has_nonmovable
{
    movable    a;
    nonmovable b;

    has_nonmovable() = default;

    has_nonmovable(const has_nonmovable  &) = default;
    has_nonmovable(      has_nonmovable &&) = default;
};

int main()
{
    has_nonmovable c;
    has_nonmovable d(std::move(c));
}

It prints:

movable::move
nonmovable::copy

http://coliru.stacked-crooked.com/a/420cc6c80ddac407

Update: But if you comment out the line has_nonmovable(has_nonmovable &&) = default;, then copy will be used for both members: http://coliru.stacked-crooked.com/a/171fd0ce335327cd - prints:

movable::copy
nonmovable::copy

So probably putting =default everywhere still makes sense. It doesn't mean that your move expressions will always move, but it makes chances of this higher.

One more update: But if comment out the line has_nonmovable(const has_nonmovable &) = default; either, then the result will be:

movable::move
nonmovable::copy

So if you want to know what happens in your program, just do everything by yourself :sigh: