iOS detect mock locations

To elaborate on @KennyHo answer, I found out that there is another difference between real and simulated locations feedback.

A simulated location, as I noticed, always returns this combination of values for these location properties/options:

horizontalAccuracy: 5
verticalAccuracy: -1
altitude: 0.000000
speed: -1

while a real location would give different combincation 99% of the time such as

horizontalAccuracy: 5
verticalAccuracy: 10
altitude: +/- 0.4243232
speed: -1

Note that it is possible for a simulated location to have a different combination than the above one but only if the user uses xcode Automation target test. However the user can only simulate a location to a signed app with a development identity (must own the app). This means nobody, except you, can fake a location with different altitude or verticalAccuracy to trick your app in xcode.


Question: Is there any way to detect this behaviour and prevent it?

There actually are 2 separate questions: (1) how to detect, and (2) how to prevent it?

Answer for (1): The simulated location behaviour is quite different from the real one at call back locationManager:didUpdateLocations:

[simulated locations] callback returns almost immediately after calling startUpdatingLocation, and then repeatedly called every exactly one second. Also the locations are all the same if we choose a fixed location. Here is an example:

location: <+51.50998000,-0.13370000> +/- 5.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:12:48 Час: Індокитай
location: <+51.50998000,-0.13370000> +/- 5.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:12:49 Час: Індокитай
location: <+51.50998000,-0.13370000> +/- 5.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:12:50 Час: Індокитай
location: <+51.50998000,-0.13370000> +/- 5.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:12:51 Час: Індокитай
location: <+51.50998000,-0.13370000> +/- 5.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:12:52 Час: Індокитай
location: <+51.50998000,-0.13370000> +/- 5.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:12:53 Час: Індокитай
location: <+51.50998000,-0.13370000> +/- 5.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:12:54 Час: Індокитай

[real locations] It takes a few seconds (if first run) to call back and then randomly re-call. Also you can see the when significant changes among those locations even if you don't move at all. Here is an example:

location: <+10.77219361,+106.70597441> +/- 67.39m (speed -1.00 mps / course -1.00) @ 30.03.15 14:16:26 Час: Індокитай
location: <+10.77213011,+106.70591088> +/- 65.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:16:31 Час: Індокитай
location: <+10.77219507,+106.70587790> +/- 65.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:16:38 Час: Індокитай
location: <+10.77214753,+106.70587741> +/- 65.00m (speed -1.00 mps / course -1.00) @ 30.03.15 14:16:49 Час: Індокитай

Answer for (2): To prevent, I just work around for now, we need to look up at least 3 locations to decide it's simulated or real location.

Remind, it's just temporary solution to detect simulated locations. In the future, Apple may change the behaviour.

By the way, I've also tried to disallow simulate location on xCode at scheme: enter image description here Unfortunately, it still allows simulated locations.

Some more issues you may know here. Hope it help.