How to use .NET reflection to check for nullable reference type

I wrote a library to do reflection of NRT types - internally it looks at the generated attributes and gives you a simple API:

https://github.com/RicoSuter/Namotion.Reflection


In .NET 6, APIs were added to handle this, see this answer.

Prior to this, you need to read the attributes yourself. This appears to work, at least on the types I've tested it with.

public static bool IsNullable(PropertyInfo property) =>
    IsNullableHelper(property.PropertyType, property.DeclaringType, property.CustomAttributes);

public static bool IsNullable(FieldInfo field) =>
    IsNullableHelper(field.FieldType, field.DeclaringType, field.CustomAttributes);

public static bool IsNullable(ParameterInfo parameter) =>
    IsNullableHelper(parameter.ParameterType, parameter.Member, parameter.CustomAttributes);

private static bool IsNullableHelper(Type memberType, MemberInfo? declaringType, IEnumerable<CustomAttributeData> customAttributes)
{
    if (memberType.IsValueType)
        return Nullable.GetUnderlyingType(memberType) != null;

    var nullable = customAttributes
        .FirstOrDefault(x => x.AttributeType.FullName == "System.Runtime.CompilerServices.NullableAttribute");
    if (nullable != null && nullable.ConstructorArguments.Count == 1)
    {
        var attributeArgument = nullable.ConstructorArguments[0];
        if (attributeArgument.ArgumentType == typeof(byte[]))
        {
            var args = (ReadOnlyCollection<CustomAttributeTypedArgument>)attributeArgument.Value!;
            if (args.Count > 0 && args[0].ArgumentType == typeof(byte))
            {
                return (byte)args[0].Value! == 2;
            }
        }
        else if (attributeArgument.ArgumentType == typeof(byte))
        {
            return (byte)attributeArgument.Value! == 2;
        }
    }

    for (var type = declaringType; type != null; type = type.DeclaringType)
    {
        var context = type.CustomAttributes
            .FirstOrDefault(x => x.AttributeType.FullName == "System.Runtime.CompilerServices.NullableContextAttribute");
        if (context != null &&
            context.ConstructorArguments.Count == 1 &&
            context.ConstructorArguments[0].ArgumentType == typeof(byte))
        {
            return (byte)context.ConstructorArguments[0].Value! == 2;
        }
    }

    // Couldn't find a suitable attribute
    return false;
}

See this document for details.

The general gist is that either the property itself can have a [Nullable] attribute on it, or if it doesn't the enclosing type might have [NullableContext] attribute. We first look for [Nullable], then if we don't find it we look for [NullableContext] on the enclosing type.

The compiler might embed the attributes into the assembly, and since we might be looking at a type from a different assembly, we need to do a reflection-only load.

[Nullable] might be instantiated with an array, if the property is generic. In this case, the first element represents the actual property (and further elements represent generic arguments). [NullableContext] is always instantiated with a single byte.

A value of 2 means "nullable". 1 means "not nullable", and 0 means "oblivious".


.NET 6 Preview 7 adds reflection APIs to get nullability info.

Libraries: Reflection APIs for nullability information

Obviously, this only helps folks targeting .NET 6+.

Getting top-level nullability information

Imagine you’re implementing a serializer. Using these new APIs the serializer can check whether a given property can be set to null:

private NullabilityInfoContext _nullabilityContext = new NullabilityInfoContext();

private void DeserializePropertyValue(PropertyInfo p, object instance, object? value)
{
    if (value is null)
    {
        var nullabilityInfo = _nullabilityContext.Create(p);
        if (nullabilityInfo.WriteState is not NullabilityState.Nullable)
        {
            throw new MySerializerException($"Property '{p.GetType().Name}.{p.Name}'' cannot be set to null.");
        }
    }

    p.SetValue(instance, value);
}