How to run SFML in CLion, Error undefined reference to?

After read @Stackia suggestion. This is my solution refer to this tutorial Tutorial: Build your SFML project with CMake

  1. Create a cmake_modules folder and download this file FindSFML.cmake and copy in it.

  2. Edit CMakeLists.txt by add this to the end file, click Reload changes.


# Define sources and executable set(EXECUTABLE_NAME "MySFML") add_executable(${EXECUTABLE_NAME} main.cpp)

# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
find_package(SFML 2 REQUIRED system window graphics network audio)
if(SFML_FOUND)
    include_directories(${SFML_INCLUDE_DIR})
    target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
endif()

  1. Now you can select Executable Name MySFML and click Run (Shift+F10). It Work! enter image description here

You need to link SFML library in your CMakeLists.txt.

Have a look at CMake target_link_libraries.

And this link may be helpful for you to know how to find SFML library path in CMake.

Here is a FindSFML.cmake module: https://github.com/LaurentGomila/SFML/blob/master/cmake/Modules/FindSFML.cmake


I've fixed it with following steps:

  1. Download http://www.sfml-dev.org/download/sfml/2.3.2/64-Linux

    And extract it in folder with my project:

    /home/user/ClionProjects/CPP_first/
    
  2. Named project "CPP_first"

  3. main.cpp contains following

    #include <SFML/Graphics.hpp>
    
    int main()
    {
        sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
        sf::CircleShape shape(100.f);
        shape.setFillColor(sf::Color::Green);
    
        while (window.isOpen())
        {
            sf::Event event;
            while (window.pollEvent(event))
            {
                if (event.type == sf::Event::Closed)
                    window.close();
            }
    
            window.clear();
            window.draw(shape);
            window.display();
        }
    
        return 0;
    }
    
  4. CMakeLists.txt contain following:

    set(EXECUTABLE_NAME "CPP_first")
    add_executable(${EXECUTABLE_NAME} main.cpp)
    
    
    # Detect and add SFML
    set(SFML_DIR "/home/user/ClionProjects/CPP_first/SFML-2.3.2/share/SFML/cmake/Modules")
    set(CMAKE_MODULE_PATH "/home/user/ClionProjects/CPP_first/SFML-2.3.2/share/SFML/cmake/Modules" ${CMAKE_MODULE_PATH})
    find_package(SFML REQUIRED system window graphics network audio)
    if(SFML_FOUND)
        include_directories(${SFML_INCLUDE_DIR})
        target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
    endif()
    
  5. Path to my project /home/user/ClionProjects/CPP_first/

PS: I didn't find how to find SFML when it is installed by:

sudo apt-get install libsfml-dev

I hope it will help someone