How to play wav audio byte array via javascript/html5?

I figured out how to do what I described in my question and thought I should post it for the benefit of others. The code is below. I call playByteArray and pass it a byte array containing pcm wav data.

window.onload = init;
var context;    // Audio context
var buf;        // Audio buffer

function init() {
if (!window.AudioContext) {
    if (!window.webkitAudioContext) {
        alert("Your browser does not support any AudioContext and cannot play back this audio.");
        return;
    }
        window.AudioContext = window.webkitAudioContext;
    }

    context = new AudioContext();
}

function playByteArray(byteArray) {

    var arrayBuffer = new ArrayBuffer(byteArray.length);
    var bufferView = new Uint8Array(arrayBuffer);
    for (i = 0; i < byteArray.length; i++) {
      bufferView[i] = byteArray[i];
    }

    context.decodeAudioData(arrayBuffer, function(buffer) {
        buf = buffer;
        play();
    });
}

// Play the loaded file
function play() {
    // Create a source node from the buffer
    var source = context.createBufferSource();
    source.buffer = buf;
    // Connect to the final output node (the speakers)
    source.connect(context.destination);
    // Play immediately
    source.start(0);
}

This approach will work with the latest iOS safari comparing to AudioContext. Audio object should be created on tap/click (user interaction) event, so don't do it in request callbacks.

const audio = new Audio()    
fetch(url, options) // set content header to array buffer
      .then((response) => {
        var blob = new Blob([response.value], { type: 'audio/mp3' })
        var url = window.URL.createObjectURL(blob)        
        audio.src = url
        audio.play()
      })

snippet from here


Clean up suggestion:

function playByteArray( bytes ) {
    var buffer = new Uint8Array( bytes.length );
    buffer.set( new Uint8Array(bytes), 0 );

    context.decodeAudioData(buffer.buffer, play);
}

function play( audioBuffer ) {
    var source = context.createBufferSource();
    source.buffer = audioBuffer;
    source.connect( context.destination );
    source.start(0);
}