How to create Toast in Flutter?

Use fluttertoast plugin

Fluttertoast.showToast(
        msg: "This is a Toast message",  // message
        toastLength: Toast.LENGTH_SHORT, // length
        gravity: ToastGravity.CENTER,    // location
        timeInSecForIos: 1               // duration
    );

enter image description here


UPDATE: Scaffold.of(context).showSnackBar is deprecated in Flutter 2.0.0 (stable)

You can access the parent ScaffoldMessengerState using ScaffoldMessenger.of(context).

Then do something like

ScaffoldMessenger.of(context).showSnackBar(SnackBar(
      content: Text("Sending Message"),
    ));

Snackbars are the official "Toast" from material design. See Snackbars.

Here is a fully working example:

Enter image description here

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return const MaterialApp(
      home: Home(),
    );
  }
}

class Home extends StatelessWidget {
  const Home({
    Key key,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: const Text('Snack bar'),
      ),
      body: Center(
        child: RaisedButton(
          onPressed: () => _showToast(context),
          child: const Text('Show toast'),
        ),
      ),
    );
  }

  void _showToast(BuildContext context) {
    final scaffold = ScaffoldMessenger.of(context);
    scaffold.showSnackBar(
      SnackBar(
        content: const Text('Added to favorite'),
        action: SnackBarAction(label: 'UNDO', onPressed: scaffold.hideCurrentSnackBar),
      ),
    );
  }
}

SnackBar is definitely the right class to use, as pointed out by Darky.

Snackbar

One tricky thing about showSnackBar is getting to the ScaffoldState, if you're trying to call showSnackBar within the build method where you construct your Scaffold.

You might see an error like this, which includes some text explaining how to solve the problem.

══╡ EXCEPTION CAUGHT BY GESTURE ╞═══════════════════════════════════════════════════════════════════
The following assertion was thrown while handling a gesture:
Scaffold.of() called with a context that does not contain a Scaffold.
No Scaffold ancestor could be found starting from the context that was passed to Scaffold.of(). This
usually happens when the context provided is from the same StatefulWidget as that whose build
function actually creates the Scaffold widget being sought.
There are several ways to avoid this problem. The simplest is to use a Builder to get a context that
is "under" the Scaffold. For an example of this, please see the documentation for Scaffold.of():
  https://docs.flutter.io/flutter/material/Scaffold/of.html
A more efficient solution is to split your build function into several widgets. This introduces a
new context from which you can obtain the Scaffold. In this solution, you would have an outer widget
that creates the Scaffold populated by instances of your new inner widgets, and then in these inner
widgets you would use Scaffold.of().
A less elegant but more expedient solution is assign a GlobalKey to the Scaffold, then use the
key.currentState property to obtain the ScaffoldState rather than using the Scaffold.of() function.
The context used was:
  MyHomePage
When the exception was thrown, this was the stack:
#0      Scaffold.of (package:flutter/src/material/scaffold.dart:444:5)
#1      MyHomePage.build.<anonymous closure> (/Users/jackson/Library/Developer/CoreSimulator/Devices/7072C907-DBAD-44FE-8F40-0257442C51D9/data/Containers/Data/Application/77FEC1A4-1453-442C-8208-96E0323DEFB2/tmp/so_scratch2Tkq9Jb/so_scratch2/lib/main.dart:23:24)
#2      _InkResponseState._handleTap (package:flutter/src/material/ink_well.dart:323:14)
#3      _InkResponseState.build.<anonymous closure> (package:flutter/src/material/ink_well.dart:375:30)
#4      GestureRecognizer.invokeCallback (package:flutter/src/gestures/recognizer.dart:102:24)
#5      TapGestureRecognizer._checkUp (package:flutter/src/gestures/tap.dart:149:9)
#6      TapGestureRecognizer.acceptGesture (package:flutter/src/gestures/tap.dart:119:7)
#7      GestureArenaManager.sweep (package:flutter/src/gestures/arena.dart:156:27)
#8      BindingBase&SchedulerBinding&GestureBinding.handleEvent (package:flutter/src/gestures/binding.dart:147:20)
#9      BindingBase&SchedulerBinding&GestureBinding.dispatchEvent (package:flutter/src/gestures/binding.dart:121:22)
#10     BindingBase&SchedulerBinding&GestureBinding._handlePointerEvent (package:flutter/src/gestures/binding.dart:101:7)
#11     BindingBase&SchedulerBinding&GestureBinding._flushPointerEventQueue (package:flutter/src/gestures/binding.dart:64:7)
#12     BindingBase&SchedulerBinding&GestureBinding._handlePointerDataPacket (package:flutter/src/gestures/binding.dart:48:7)
#13     _invoke1 (file:///b/build/slave/Mac_Engine/build/src/flutter/lib/ui/hooks.dart:100)
#14     _dispatchPointerDataPacket (file:///b/build/slave/Mac_Engine/build/src/flutter/lib/ui/hooks.dart:58)
Handler: onTap
Recognizer:
  TapGestureRecognizer#69dbc(debugOwner: GestureDetector, state: ready)
════════════════════════════════════════════════════════════════════════════════════════════════════

You can either pass a GlobalKey to your Scaffold constructor:

class MyHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final key = new GlobalKey<ScaffoldState>();
    return new Scaffold(
      key: key,
      floatingActionButton: new Builder(
        builder: (BuildContext context) {
          return new FloatingActionButton(
            onPressed: () {
              key.currentState.showSnackBar(new SnackBar(
                content: new Text("Sending Message"),
              ));
            },
            tooltip: 'Increment',
            child: new Icon(Icons.add),
          );
        }
      ),
    );
  }
}

Or you can use a Builder to create a BuildContext that is a child of the Scaffold.

class MyHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      floatingActionButton: new Builder(
        builder: (BuildContext context) {
          return new FloatingActionButton(
            onPressed: () {
              Scaffold.of(context).showSnackBar(new SnackBar(
                content: new Text("Sending Message"),
              ));
            },
            tooltip: 'Increment',
            child: new Icon(Icons.add),
          );
        }
      ),
    );
  }
}

Finally, you could split your widget into multiple classes, which is the best long-term approach.