How to close previous AVPlayer and AVPlayerItem

I adapted @Anupam Mishra's Swift code suggestion. It wasn't working at first but finally figured I had to take the playerLayer outside the function and close the playerLayer after I set the player to nil. Also. instead of using 'if(player!.rate>0 ...)' which would no doubt still work, I created a variable switch to indicate when to say "kill the player AND the layer" as seen below. It may not be pretty but it works! The following is for absolute newbies like myself - WHAT I LEARNED FROM THIS EXPERIENCE: it seems to me that an ios device only allows 16 layers to be added to a viewController (or superLayer). so each layer needs to be deleted before opening the next layer with its player unless you really want 16 layers running all at once. WHAT THIS CODE BELOW ACTUALLY DOES FOR YOU: this code creates a re-sizable layer over an existing viewController and plays a video from your bundle in an endless loop. When the next video is about to be called, the current video and the layer are totally removed, freeing up the memory, and then a new layer with the new video is played. The video layer size and location is totally customizable using the playerLayer.frame=CGRectMake(left, top, width, height) parameters. HOW TO MAKE IT ALL WORK: Assuming you've already added your videos to you bundle, create another function for your button tap. in that function, first call the 'stopPlayer()' function, change the 'videoName' variable to the new video name you desire, then call the 'showVideo()' function. (if you need to change the video extension, change 'videoExtension' from a let to a var.

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//set variables for video play
var playerItem:AVPlayerItem?
var player:AVPlayer?
var playerLayer = AVPlayerLayer()  //NEW playerLayer var location

//variables that contain video file path, name and extension
var videoPath = NSBundle.mainBundle().resourcePath!
var videoName = "blue"
let videoExtension = ".mp4"

var createLayerSwitch = true   /*NEW switch to say whether on not to create the layer when referenced by the closePlayer and showVideo functions*/

//DISPLAY VIDEO
func showVideo(){

    //Assign url path
    let url = NSURL(fileURLWithPath: videoPath+"/Base.lproj/"+videoName+videoExtension)
    playerItem = AVPlayerItem(URL: url)
    player=AVPlayer(playerItem: playerItem!)
    playerLayer=AVPlayerLayer(player: player!) //NEW: remove 'let' from playeLayer here.

    //setplayser location in uiview and show video
    playerLayer.frame=CGRectMake(700, 5, 350, 350)
    self.view.layer.addSublayer(playerLayer)
    player!.play()

    createLayerSwitch = false  //NEW switch to tell if a layer is already created or not.  I set the switch to false so that when the next tapped item/button references the closePlayer() function, the condition is triggered to close the player AND the layer

 // Add notification to know when the video ends, then replay it again without a pause between replays.  THIS IS A CONTINUAL LOOP
 NSNotificationCenter.defaultCenter().addObserverForName(AVPlayerItemDidPlayToEndTimeNotification, object: player!.currentItem, queue: nil)
 { notification in
    let t1 = CMTimeMake(5, 100);
    self.player!.seekToTime(t1)
    self.player!.play()
 }
}
    //NEW function to kill the current player and layer before playing the next  video
func closePlayer(){
 if (createLayerSwitch == false) {
   player!.pause()
   player = nil
   playerLayer.removefromsuperlayer()
 }
}

`