How much damage does each tool do?

The damage charts can be located here but I cropped them for you.

Mobs' health is measured in 'hearts', just like the player's. Chickens have 2 hearts; sheep have 4; cows, squids and pigs have 5; spiders/cave spiders have 8; skeletons, creepers, blazes, tamed wolves zombie pigmen, and zombies have 10; Ghasts have only 5 hearts. Wild wolves have 4 hearts. Slimes and magma cubes react differently to damage. Their health depends on their size.

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Any tool not listed above (hoe's, shears etc.) will do normal "fist" damage when used.

Critical hits are as following:

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In 1.8 or earlier versions, tool damage bonuses are:

  • Swords (4 for wooden or golden, +1 for stone, +2 for iron, +3 for diamond)
  • Axes (3 for wooden or golden, +1 for stone, +2 for iron, +3 for diamond)
  • Pickaxes (2 for wooden or golden, +1 for stone, +2 for iron, +3 for diamond)
  • Spades (1 for wooden or golden, +1 for stone, +2 for iron, +3 for diamond)
  • Hoes (N/A)

    Note: They also receive +1 from initial attack strength.

    So for a diamond sword you will deal 4 hearts of damage if the hit is not critical.
    Note that critical hits deal +50% more damage than usual ones.

    In 1.9, tools also have a cooldown, which prevents you from hitting too often (even if the cooldown is short; see here for more details.) Also, axes deal +2 damage than previous versions, more than swords, but the cooldown for them is big, and they are damaged 2 durability points per hit, rather than swords. Except for axes, tool damages are the same as in 1.8.