How is TeamViewer so fast?

The most fundamental thing here probably is that you don't want to transmit static images but only changes to the images, which essentially is analogous to video stream.

My best guess is some very efficient (and heavily specialized and optimized) motion compensation algorithm, because most of the actual change in generic desktop usage is linear movement of elements (scrolling text, moving windows, etc. opposed to transformation of elements).

The DirectX 3D performance of 1 FPS seems to confirm my guess to some extent.


It sounds indeed like video streaming more than image streaming, as someone suggested. JPEG/PNG compression isn't targeted for these types of speeds, so forget them.

Imagine having a recording codec on your system that can realtime record an incoming video stream (your screen). A bit like Fraps perhaps. Then imagine a video playback codec on the other side (the remote client). As HD recorders can do it (record live and even playback live from the same HD), so should you, in the end. The HD surely can't deliver images quicker than you can read your display, so that isn't the bottleneck. The bottleneck are the video codecs. You'll find the encoder much more of a problem than the decoder, as all decoders are mostly free.

I'm not saying it's simple; I myself have used DirectShow to encode a video file, and it's not realtime by far. But given the right codec I'm convinced it can work.


would take time to route through TeamViewer's servers (TeamViewer bypasses corporate Symmetric NATs by simply proxying traffic through their servers)

You'll find that TeamViewer rarely needs to relay traffic through their own servers. TeamViewer penetrates NAT and networks complicated by NAT using NAT traversal (I think it is UDP hole-punching, like Google's libjingle).

They do use their own servers to middle-man in order to do the handshake and connection set-up, but most of the time the relationship between client and server will be P2P (best case, when the hand-shake is successful). If NAT traversal fails, then TeamViewer will indeed relay traffic through its own servers.

I've only ever seen it do this when a client has been behind double-NAT, though.