How exactly are interface variables implemented in Go?

You ask why both of

iPerson = person
iPerson = &person

are permitted. They are both permitted because both person and &person implement the IPerson interface. This is obvious, because IPerson is the empty interface--every value implements it.

It's true that you can't determine statically whether a value of IPerson holds a pointer or a value. So what? All you know about IPerson is that any object stored in a value of that type implements the list of methods in the interface. The assumption is that those methods are implemented correctly. Whether IPerson holds a value or a pointer is irrelevant to that.

For example, if the method is supposed to change something stored in the object, then that the method pretty much has to be a pointer method, in which case only a pointer value can be stored in the variable of interface type. But if none of the methods change something stored in the object, then they can all be value methods, and a non-pointer value can be stored in the variable.


When you execute the following line:

iPerson = person

You are storing a Person value in the interface variable. Since assignment to a struct performs a copy, yes your code is taking a copy. To retrieve the struct from inside the interface you'll need to take another copy:

p := iPerson.(Person)

so you'd rarely want to do this with mutable types. If you instead want to store a pointer to the struct in the interface variable, you need to do this explicitly:

iPerson = &person

As far as what goes on under the hood, you are right that interface variables allocate heap space to store values larger than a pointer, but this is usually not visible to the user.


So, looks like internally, the interface variable does hold a pointer to what was assigned to it. An excerpt from http://research.swtch.com/interfaces:

The second word in the interface value points at the actual data, in this case a copy of b. The assignment var s Stringer = b makes a copy of b rather than point at b for the same reason that var c uint64 = b makes a copy: if b later changes, s and c are supposed to have the original value, not the new one.

My question

[...] what happens then when an object implementing IPerson but with a different size/memory footprint gets assigned to iPerson?

...also gets answered in the article:

Values stored in interfaces might be arbitrarily large, but only one word is dedicated to holding the value in the interface structure, so the assignment allocates a chunk of memory on the heap and records the pointer in the one-word slot.

So yeah, a copy on the heap is made and a pointer to it assigned to the interface variable. But, apparently, to the programmer, the interface variable has the semantics of a value variable not a pointer variable.

(Thanks to Volker for providing the link; but also, the first part of his answer is factually plain wrong... So I don't know if I should downvote for the misleading information or upvote for the non-misleading and rather useful link (which also happens to contradict his own answer).)