how draw in canvas read a json?

All you have to do is iterate over the JS object in a for loop and repeatedly execute ctx.lineTo(). Note: the first ctx.lineTo() after a ctx.beginPath() acts like a ctx.moveTo().

You can run this code snippet to verify the result:

var c=document.getElementById("yellow");
var ctx=c.getContext("2d");
var json=[
  {"x":"247", "y":"373"},
  {"x":"0",   "y":"390"},
  {"x":"5",   "y":"21" },
  {"x":"245", "y":"0"  },
  {"x":"247", "y":"373"}
];

ctx.beginPath();
for(var i in json){
  ctx.lineTo(json[i].x,json[i].y);
}
ctx.closePath();
ctx.fillStyle="#ffca05";
ctx.globalAlpha=0.7;
ctx.strokeStyle="#ffca05";
ctx.fill();
ctx.stroke();
<canvas id="yellow" width="250" height="400"></canvas>

PS: I can notice that the top corner at the top edge of the canvas (and presumably the left one as well) are a bit cut off. Just add 1 or so to each coordinate to fix this:

[
  {"x":"248", "y":"374"},
  {"x":"1",   "y":"391"},
  {"x":"6",   "y":"22" },
  {"x":"246", "y":"1"  },
  {"x":"248", "y":"374"}
];