How can I counter rock armor?

Assuming EDDDD, the caster is still weak against burning or poison damage, and skills that can insta-kill armored wizards like:

  • Charged Rock Balls (DDDDD, takes longer to charge for the same range and damage),
  • Charged Ice Balls (QRQRQRQRD, make sure to have Anti-Ice Armor up, about one sec should be enough),
  • Ice Walls of Death (QERRAS), shielded wizards take no damage from this, but non-Anti-Cold shielded wizards will be chilled.

The Anti-Fire version, EFDDD, will prevent burning, but the caster is still be vulnerable to poison and cold.

The Anti-Cold version, ERDDD, won't prevent the caster from being frozen, but it should prevent them from being chilled. I don't think this version grants immunity to Ice Ball, but it should absorb damage from when it breaks. They are also vulnerable to burning.

The Anti-Water version, EQDDD, will prevent the caster from being drenched.

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Magicka