Generate random integers with probabilities

A simple naive approach can be:

function getRandom(){
  var num=Math.random();
  if(num < 0.3) return 1;  //probability 0.3
  else if(num < 0.6) return 2; // probability 0.3
  else if(num < 0.9) return 3; //probability 0.3
  else return 4;  //probability 0.1
}

Here's a useful trick :-)

function randomWithProbability() {
  var notRandomNumbers = [1, 1, 1, 1, 2, 2, 2, 3, 3, 4];
  var idx = Math.floor(Math.random() * notRandomNumbers.length);
  return notRandomNumbers[idx];
}

I suggest to use a continuous check of the probability and the rest of the random number.

This function sets first the return value to the last possible index and iterates until the rest of the random value is smaller than the actual probability.

The probabilities have to sum to one.

function getRandomIndexByProbability(probabilities) {
    var r = Math.random(),
        index = probabilities.length - 1;

    probabilities.some(function (probability, i) {
        if (r < probability) {
            index = i;
            return true;
        }
        r -= probability;
    });
    return index;
}

var i,
    probabilities = [0.4, 0.3, 0.2, 0.09, 0.01 ],
    count = {},
    index;

probabilities.forEach(function (a) { count[a] = 0; });

for (i = 0; i < 1e6; i++) {
    index = getRandomIndexByProbability(probabilities);
    count[probabilities[index]]++
}

console.log(count);

More flexible solution based on @bhups answer. This uses the array of probability values (weights). The sum of 'weights' elements should equal 1.

var weights = [0.3, 0.3, 0.3, 0.1]; // probabilities
var results = [1, 2, 3, 4]; // values to return

function getRandom () {
    var num = Math.random(),
        s = 0,
        lastIndex = weights.length - 1;

    for (var i = 0; i < lastIndex; ++i) {
        s += weights[i];
        if (num < s) {
            return results[i];
        }
    }

    return results[lastIndex];
};