# Formula to determine brightness of RGB color

The method could vary depending on your needs. Here are 3 ways to calculate Luminance:

Luminance (standard for certain colour spaces):

`(0.2126*R + 0.7152*G + 0.0722*B)`

sourceLuminance (perceived option 1):

`(0.299*R + 0.587*G + 0.114*B)`

sourceLuminance (perceived option 2, slower to calculate):

→`sqrt( 0.241*R^2 + 0.691*G^2 + 0.068*B^2 )`

`sqrt( 0.299*R^2 + 0.587*G^2 + 0.114*B^2 )`

(thanks to @MatthewHerbst) source

^{[Edit: added examples using named css colors sorted with each method.]}

I think what you are looking for is the RGB -> Luma conversion formula.

Photometric/digital ITU BT.709:

```
Y = 0.2126 R + 0.7152 G + 0.0722 B
```

Digital ITU BT.601 (gives more weight to the R and B components):

```
Y = 0.299 R + 0.587 G + 0.114 B
```

If you are willing to trade accuracy for perfomance, there are two approximation formulas for this one:

```
Y = 0.33 R + 0.5 G + 0.16 B
Y = 0.375 R + 0.5 G + 0.125 B
```

These can be calculated quickly as

```
Y = (R+R+B+G+G+G)/6
Y = (R+R+R+B+G+G+G+G)>>3
```

I have made comparison of the three algorithms in the accepted answer. I generated colors in cycle where only about every 400th color was used. Each color is represented by 2x2 pixels, colors are sorted from darkest to lightest (left to right, top to bottom).

1st picture - Luminance (relative)

```
0.2126 * R + 0.7152 * G + 0.0722 * B
```

2nd picture - http://www.w3.org/TR/AERT#color-contrast

```
0.299 * R + 0.587 * G + 0.114 * B
```

3rd picture - HSP Color Model

```
sqrt(0.299 * R^2 + 0.587 * G^2 + 0.114 * B^2)
```

4th picture - WCAG 2.0 SC 1.4.3 relative luminance and contrast ratio formula (see @Synchro's answer here)

Pattern can be sometimes spotted on 1st and 2nd picture depending on the number of colors in one row. I never spotted any pattern on picture from 3rd or 4th algorithm.

If i had to choose i would go with algorithm number 3 since its much easier to implement and its about 33% faster than the 4th.