Flutter Zoomable Widget

This is working perfectly now, thanks for the reference @pskink.

import 'package:flutter/material.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';

class ZoomableWidget extends StatefulWidget {
  final Widget child;

  const ZoomableWidget({Key key, this.child}) : super(key: key);
  @override
  _ZoomableWidgetState createState() => _ZoomableWidgetState();
}

class _ZoomableWidgetState extends State<ZoomableWidget> {
  Matrix4 matrix = Matrix4.identity();

  @override
  Widget build(BuildContext context) {
    return MatrixGestureDetector(
      onMatrixUpdate: (Matrix4 m, Matrix4 tm, Matrix4 sm, Matrix4 rm) {
        setState(() {
          matrix = m;
        });
      },
      child: Transform(
        transform: matrix,
        child: widget.child,
      ),
    );
  }
}

As of Flutter 1.20, InteractiveViewer widget supports pan and Zoom out of the box.
To make any widget zoomable you need to simply wrap the child with InteractiveViewer.

@override
Widget build(BuildContext context) {
  return Center(
    child: InteractiveViewer(
      panEnabled: false, // Set it to false to prevent panning. 
      boundaryMargin: EdgeInsets.all(80),
      minScale: 0.5,
      maxScale: 4, 
      child: FlutterLogo(size: 200),
    ),
  );
}

I loved de resolution, you should put that in a packged in pub, you can even put some custom options, in my code I put doubletap to reset the zoom and locked the rotation.

import 'package:flutter/material.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';

class ZoomableWidget extends StatefulWidget {
  final Widget child;

  const ZoomableWidget({Key key, this.child}) : super(key: key);
  @override
  _ZoomableWidgetState createState() => _ZoomableWidgetState();
}

class _ZoomableWidgetState extends State<ZoomableWidget> {
  Matrix4 matrix = Matrix4.identity();
  Matrix4 zerada =  Matrix4.identity();

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onDoubleTap: (){
        setState(() {
          matrix = zerada;
        });
      },
      child: MatrixGestureDetector(
        shouldRotate: false,
        onMatrixUpdate: (Matrix4 m, Matrix4 tm, Matrix4 sm, Matrix4 rm) {
          setState(() {
            matrix = m;
          });
        },
        child: Transform(
          transform: matrix,
          child: widget.child,
        ),
      ),
    );
  }
}