Fade in UITableViewCell row by row in Swift

Step-1

In your cellForRowAtIndexPath method where initialize your cell, hide it like that;

func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell     {
    let cell: TblCell = tableView.dequeueReusableCell(withIdentifier: "cell") as! TblCell
    cell.continueLabel.textAlignment = .justified
    cell.contentView.alpha = 0
    return cell
}

Step-2

Let's make fade animation. UITableViewDelegate has willDisplayCell method which is able to detect that when you scroll to top or bottom, first cell will display on the window.

func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
    UIView.animate(withDuration: 0.8, animations: {
        cell.contentView.alpha = 1
    })   
}

Your fade animation is on the progress. The most important thing is that you can not setup your cell's alpha directly in runtime because iOS is doing some special internal handling with the cell as part of your UITableView and ignores your setup. So if you setup your cell's contentView, everything's gonna be fine.


In the UITableView, the rows are prepared automatically for you when they get to be in your "range vision". I'm assuming you are, at least not initially, being able to scroll the tableView, so we would scroll it programmatically making the rows appear as it goes. How are we doing that? Actually UITableView has a method that let us scroll it to a specific row:

scrollToRowAtIndexPath(indexPath : NSIndexPath, atScrollPosition : UITableViewScrollPosition, animated : Bool);

I'm too tired to write the code, so I'm going to try to explain. First, for every cell you set alpha to 0, as soon as they get loaded (cellForRowAtIndexPath). Then let's suppose our screen fits the 5 first rows. You are going to animate their alphas sequentially (using UIView.animateWithDuration ) until the fifth one (index 4), then you are going to scrollToRowAtIndexPath passing NSIndexPath using 5, then 6,... until the rest of them (using scrollPosition = .Bottom). And for each of them, you would animate as soon as they get loaded. Just remember to put some time between this interactions. (animate first, run NSTimer to the second, and it goes on). And the boolean animated should be true of course.


Here is some code which can get you started. In my COBezierTableView I subclassed UITableView and override the layoutSubviewsmethod. In there you can manipulate the cells according to their relative position in the view. In this example I fade them out in the bottom.

import UIKit

public class MyCustomTableView: UITableView {

    // MARK: - Layout

    public override func layoutSubviews() {
        super.layoutSubviews()

        let indexpaths = indexPathsForVisibleRows!
        let totalVisibleCells = indexpaths.count - 1
        if totalVisibleCells <= 0 { return }

        for index in 0...totalVisibleCells {
            let indexPath = indexpaths[index] 
            if let cell = cellForRowAtIndexPath(indexPath) {
                if let superView = superview {
                    let point = convertPoint(cell.frame.origin, toView:superView)
                    let pointScale = point.y / CGFloat(superView.bounds.size.height)
                    cell.contentView.alpha = 1 - pointScale
                }
            }
        }
    }
}