Events - naming convention and style

Microsoft has actually written extensive set of naming guidelines and put it in the MSDN library. You can find the articles here: Naming Guidelines

Aside from the general capitalization guidelines, here is what it has for 'Events' on the page Names of Type Members:

✔️ DO name events with a verb or a verb phrase.

Examples include Clicked, Painting, DroppedDown, and so on.

✔️ DO give events names with a concept of before and after, using the present and past tenses.

For example, a close event that is raised before a window is closed would be called Closing, and one that is raised after the window is closed would be called Closed.

❌ DO NOT use "Before" or "After" prefixes or postfixes to indicate pre- and post-events. Use present and past tenses as just described.

✔️ DO name event handlers (delegates used as types of events) with the "EventHandler" suffix, as shown in the following example:

public delegate void ClickedEventHandler(object sender, ClickedEventArgs e);

✔️ DO use two parameters named sender and e in event handlers.

The sender parameter represents the object that raised the event. The sender parameter is typically of type object, even if it is possible to employ a more specific type.

✔️ DO name event argument classes with the "EventArgs" suffix.


Interesting how Microsoft seems to break its own naming conventions with Visual Studio generated event handler names.

See: Event Naming Guidelines (.NET Framework 1.1)


There are a few points that I would mention:

Metronome.OnTick doesn't seem to be named correctly. Semantically, "OnTick" tells me it will be called when it "Tick"s, but that isn't really what's happening. I would call it "Go" instead.

The typically accepted model, however would be to do the following. OnTick is a virtual method that raises the event. This way, you can override the default behavior in inherited classes easily, and call the base to raise the event.

class Metronome
{
    public event EventHandler Tick;

    protected virtual void OnTick(EventArgs e)
    {
        //Raise the Tick event (see below for an explanation of this)
        var tickEvent = Tick;
        if(tickEvent != null)
            tickEvent(this, e);
    }

    public void Go()
    {
        while(true)
        {
            Thread.Sleep(2000);
            OnTick(EventArgs.Empty); //Raises the Tick event
        }
    }
}

Also, I know this is a simple example, but if there are no listeners attached, your code will throw on Tick(this, EventArgs.Empty). You should at least include a null guard to check for listeners:

if(Tick != null)
    Tick(this, EventArgs.Empty);

However, this is still vulnerable in a multithreaded environment if the listener is unregistered between the guard and the invocation. The best would be to capture the current listeners first and call them:

var tickEvent = Tick;
if(tickEvent != null)
    tickEvent(this, EventArgs.Empty);

I know this is an old answer, but since it's still gathering upvotes, here's the C# 6 way of doing things. The whole "guard" concept can be replaced with a conditional method call and the compiler does indeed do the Right Thing(TM) in regards to capturing the listeners:

Tick?.Invoke(this, EventArgs.Empty);

I would say the best guide to events in general, including naming conventions, is here.

It is the convention I have adopted, briefly:

  • Events names are typically terminated with a verb ending with -ing or -ed (Closing/Closed, Loading/Loaded)
  • The class which declares the event should have a protected virtual On[EventName] which should be used by the rest of the class for raising the event. This method can be also used by subclasses to raise the event, and also overloaded to modify the event-raising logic.
  • There is often confusion about the use of 'Handler' - for coherence, all delegates should be postfixed with Handler, try to avoid calling the methods which implement the Handler 'handlers'
  • The default VS naming convention for the method which implements the handler is EventPublisherName_EventName.