Equivalent to UserSettings / ApplicationSettings in WPF dotnet core

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You can add the same old good settings file e.g. via the right click on the Properties -> Add -> New Item and search for the "Settings". The file can be edited in the settings designer and used as in the .net framework projects before (ConfigurationManager, Settings.Default.Upgrade(), Settings.Default.Save, etc. works).

Add also the app.config file to the project root folder (the same way via the Add -> New Item), save the settings once again, compile the project and you will find a .dll.config file in the output folder. You can change now default app values as before.

Tested with Visual Studio and a .net core 3.0 WPF project.

As pointed out in the posts you referenced, the Microsoft.Extensions.Configuration API is meant as a one time set up for your app, or at the very least to be read-only. If you're main goal is to persist user settings easy/fast/simple, you could roll something up yourself. Storing the settings in the ApplicationData folder, in resemblance to the old API.

public class SettingsManager<T> where T : class
    private readonly string _filePath;

    public SettingsManager(string fileName)
        _filePath = GetLocalFilePath(fileName);

    private string GetLocalFilePath(string fileName)
        string appData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
        return Path.Combine(appData, fileName);

    public T LoadSettings() =>
        File.Exists(_filePath) ?
        JsonConvert.DeserializeObject<T>(File.ReadAllText(_filePath)) :

    public void SaveSettings(T settings)
        string json = JsonConvert.SerializeObject(settings);
        File.WriteAllText(_filePath, json);

A demo using the most basic of UserSettings

public class UserSettings
    public string Name { get; set; }

I'm not going to provide a full MVVM example, still we'd have an instance in memory, ref _userSettings. Once you load settings, the demo will have its default properties overridden. In production, of course, you wouldn't provide default values on start up. It's just for the purpose of illustration.

public partial class MainWindow : Window
    private readonly SettingsManager<UserSettings> _settingsManager;
    private UserSettings _userSettings;

    public MainWindow()

        _userSettings = new UserSettings() { Name = "Funk" };
        _settingsManager = new SettingsManager<UserSettings>("UserSettings.json");

    private void Button_FromMemory(object sender, RoutedEventArgs e)

    private void Button_LoadSettings(object sender, RoutedEventArgs e)
        _userSettings = _settingsManager.LoadSettings();

    private void Button_SaveSettings(object sender, RoutedEventArgs e)
        _userSettings.Name = textBox.Text;

    private void Apply(UserSettings userSettings)
        textBox.Text = userSettings?.Name ?? "No settings found";


<Window x:Class="WpfApp.MainWindow"
        Title="MainWindow" Height="450" Width="800">
        <Style TargetType="Button">
            <Setter Property="Margin" Value="10"/>
    <Grid Margin="10">
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="Auto"/>
        <TextBox Grid.Row="0" x:Name="textBox" Width="150" HorizontalAlignment="Center" VerticalAlignment="Center"/>
        <Button Grid.Row="1" Click="Button_FromMemory">From Memory</Button>
        <Button Grid.Row="2" Click="Button_LoadSettings">Load Settings</Button>
        <Button Grid.Row="3" Click="Button_SaveSettings">Save Settings</Button>

You can use a Nuget package System.Configuration.ConfigurationManager. It is compatible with .Net Standard 2.0, so it should be usable in .Net Core application.

There is no designer for this, but otherwise it works the same as .Net version, and you should be able to just copy the code from your Settings.Designer.cs. Also, you can override OnPropertyChanged, so there's no need to call Save.

Here's an example, from the working .Net Standard project:

public class WatchConfig: ApplicationSettingsBase
    static WatchConfig _defaultInstance = (WatchConfig)Synchronized(new WatchConfig());

    public static WatchConfig Default { get => _defaultInstance; }

    protected override void OnPropertyChanged(object sender, PropertyChangedEventArgs e)
        base.OnPropertyChanged(sender, e);

    @"<?xml    version=""1.0"" encoding=""utf-16""?>
    public StringCollection Directories
        get { return (StringCollection)this[nameof(Directories)]; }
        set { this[nameof(Directories)] = value; }




.Net Core