Equivalent of VB's custom RaiseEvent blocks in C#?

The other answers told me the fact that I couldn't do this directly in C#, but not the rationale behind why I can't and why I wouldn't want to. It took me a while to understand how C# events worked in comparison to VB.NET. So this explanation is for others who don't have a good grasp on this to start thinking along the right lines.

Honestly, I was so used to the boilerplate OnTestEvent format that I didn't quite like the idea of making it different from the rest of the helper methods. :-) But now that I understand the rationale, I see that it is actually the best place to put this stuff.


VB.NET allows you to hide the background details of calling the delegates with the RaiseEvent keyword. RaiseEvent calls either the event delegate or your custom RaiseEvent section for a custom event.

In C#, there is no RaiseEvent. Raising an event is basically no more than calling a delegate. No custom RaiseEvent sections can be seamlessly called when all you're doing to raise it is calling a delegate. So for C#, custom events are like skeletons, implementing add and remove for events but not implementing the ability to raise them. It's like having to replace all your RaiseEvent TestEvent(sender, e) with the code from the custom RaiseEvent section.

For a normal event, raising looks roughly like NormalEvent(sender, e). But as soon as you put in a custom add and remove, you must use whatever variable you used in the add and remove because the compiler isn't doing it anymore. It's like automatic properties in VB.NET: once you put in a getter and setter manually, you have to declare and handle your own local variable. So instead of TestEvent(sender, e), use testEventDelegate(sender, e). That's where you rerouted the event delegates.


I compared moving from VB.NET to C# with having to replace each of your RaiseEvents with your custom RaiseEvent code. A RaiseEvent code section is basically an event and a helper function rolled together. It's actually standard to only have one instance of a RaiseEvent in either VB.NET or C# inside a protected OnTestEvent method and call that method to raise the event. This allows any code with access to the protected (or private or public) OnTestEvent to raise the event. For what you want to do, just putting it in the method is easier, simpler and performs slightly better. This is best practice.

Now if you really want to want (or need) somehow to mimic VB.NET's RaiseEvent nitty-gritty-hiding call SomeDelegate(sender, e) and have the magic happen, you can simply hide the nitty-gritty inside a second delegate:

NiceTestEvent = (sender, e) => eventSyncInvoke.Invoke(testEventDelegate, new object[] { sender, e });

Now you can call NiceTestEvent(sender, e). You won't be able to call TestEvent(sender, e) though. TestEvent is only for outside code to add and remove through, as Visual Studio will tell you.


In C#, there isn't any RaiseEvent block. You would do the same thing by creating a method for raising your event.

Here is a working example. In the C# version, you do not even need to use the add and remove block -- you can use the default implementation for that and just create a custom raise method that raises your event.

Below is a working program (the form is just a Windows Forms form with a single button on it).

// Here is your event-raising class
using System;
using System.ComponentModel;

namespace ClassLibrary1
{
    public class Class1
    {
        public ISynchronizeInvoke EventSyncInvoke { get; set; }
        public event EventHandler TestEvent;


        private void RaiseTestEvent(EventArgs e)
        {
            // Take a local copy -- this is for thread safety.  If an unsubscribe on another thread
            // causes TestEvent to become null, this will protect you from a null reference exception.
            // (The event will be raised to all subscribers as of the point in time that this line executes.)
            EventHandler testEvent = this.TestEvent;

            // Check for no subscribers
            if (testEvent == null)
                return;

            if (EventSyncInvoke == null)
                testEvent(this, e);
            else
                EventSyncInvoke.Invoke(testEvent, new object[] {this, e});
        }

        public void Test()
        {
            RaiseTestEvent(EventArgs.Empty);
        }
    }
}

// Here is a form that tests it -- if you run it, you will see that the event is marshalled back to
// the main thread, as desired.
using System;
using System.Threading;
using System.Windows.Forms;

namespace ClassLibrary1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            this.TestClass = new Class1();
            this.TestClass.EventSyncInvoke = this;
            this.TestClass.TestEvent += new EventHandler(TestClass_TestEvent);
            Thread.CurrentThread.Name = "Main";
        }

        void TestClass_TestEvent(object sender, EventArgs e)
        {
            MessageBox.Show(this, string.Format("Event.  Thread: {0} Id: {1}", Thread.CurrentThread.Name, Thread.CurrentThread.ManagedThreadId));
        }

        private Class1 TestClass;

        private void button1_Click(object sender, EventArgs e)
        {
            // You can test with an "old fashioned" thread, or the TPL.
            var t = new Thread(() => this.TestClass.Test());
            t.Start();
            //Task.Factory.StartNew(() => this.TestClass.Test());
        }
    }
}

You simply can't. But since events can be raised only from inside the type that declares them, you can create a helper method that executes your specific raising code. And then just make sure you don't raise the event directly outside that method.

Tags:

C#

Events