Easier way to debug a Windows service

If I want to quickly debug the service, I just drop in a Debugger.Break() in there. When that line is reached, it will drop me back to VS. Don't forget to remove that line when you are done.

UPDATE: As an alternative to #if DEBUG pragmas, you can also use Conditional("DEBUG_SERVICE") attribute.

[Conditional("DEBUG_SERVICE")]
private static void DebugMode()
{
    Debugger.Break();
}

On your OnStart, just call this method:

public override void OnStart()
{
     DebugMode();
     /* ... do the rest */
}

There, the code will only be enabled during Debug builds. While you're at it, it might be useful to create a separate Build Configuration for service debugging.


When I set up a new service project a few weeks ago I found this post. While there are many great suggestions, I still didn't find the solution I wanted: The possibility to call the service classes' OnStart and OnStop methods without any modification to the service classes.

The solution I came up with uses the Environment.Interactive the select running mode, as suggested by other answers to this post.

static void Main()
{
    ServiceBase[] servicesToRun;
    servicesToRun = new ServiceBase[] 
    {
        new MyService()
    };
    if (Environment.UserInteractive)
    {
        RunInteractive(servicesToRun);
    }
    else
    {
        ServiceBase.Run(servicesToRun);
    }
}

The RunInteractive helper uses reflection to call the protected OnStart and OnStop methods:

static void RunInteractive(ServiceBase[] servicesToRun)
{
    Console.WriteLine("Services running in interactive mode.");
    Console.WriteLine();

    MethodInfo onStartMethod = typeof(ServiceBase).GetMethod("OnStart", 
        BindingFlags.Instance | BindingFlags.NonPublic);
    foreach (ServiceBase service in servicesToRun)
    {
        Console.Write("Starting {0}...", service.ServiceName);
        onStartMethod.Invoke(service, new object[] { new string[] { } });
        Console.Write("Started");
    }

    Console.WriteLine();
    Console.WriteLine();
    Console.WriteLine(
        "Press any key to stop the services and end the process...");
    Console.ReadKey();
    Console.WriteLine();

    MethodInfo onStopMethod = typeof(ServiceBase).GetMethod("OnStop", 
        BindingFlags.Instance | BindingFlags.NonPublic);
    foreach (ServiceBase service in servicesToRun)
    {
        Console.Write("Stopping {0}...", service.ServiceName);
        onStopMethod.Invoke(service, null);
        Console.WriteLine("Stopped");
    }

    Console.WriteLine("All services stopped.");
    // Keep the console alive for a second to allow the user to see the message.
    Thread.Sleep(1000);
}

This is all the code required, but I also wrote walkthrough with explanations.


I also think having a separate "version" for normal execution and as a service is the way to go, but is it really required to dedicate a separate command line switch for that purpose?

Couldn't you just do:

public static int Main(string[] args)
{
  if (!Environment.UserInteractive)
  {
    // Startup as service.
  }
  else
  {
    // Startup as application
  }
}

That would have the "benefit", that you can just start your app via doubleclick (OK, if you really need that) and that you can just hit F5 in Visual Studio (without the need to modify the project settings to include that /console Option).

Technically, the Environment.UserInteractive checks if the WSF_VISIBLE Flag is set for the current window station, but is there any other reason where it would return false, apart from being run as a (non-interactive) service?