Drawing an object using getGraphics() without extending JFrame

java.awt.image.BufferedImage


Why not just use an instance of java.awt.image.BufferedImage? e.g.

BufferedImage output = new BufferedImage(600, 400, BufferedImage.TYPE_INT_RGB);

Graphics2D g2 = output.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, 
    RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, output.getWidth(), output.getHeight());
g2.setColor(Color.BLUE);
g2.fillRect(0, 0, 100, 100);

JOptionPane.showMessageDialog(null, new ImageIcon(output));

If you want to change the way your component is being drawn (you are adding rectangles), you need to redefine paintComponent() in that component. In your code, you are using getGraphics().

You shouldn't call getGraphics() on a component. Any painting you do (to the Graphics returned) will be temporary and will be lost the next time Swing determines a component needs to be repainted.

Instead, you should override the paintComponent(Graphics) method (of the JComponent or JPanel), and do the painting in this method, using the Graphics object received as argument.

Check this link for further reading.

Below is your code, corrected.

import javax.swing.*;
import java.awt.*;

public class Main {
    public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
        frame.setSize(600, 400);

        JPanel panel = new JPanel() {
            @Override
            public void paintComponent(Graphics g) {
                super.paintComponent(g);
                g.setColor(Color.BLUE);
                g.fillRect(0, 0, 100, 100);
            }
        };
        frame.add(panel);

        // Graphics g = panel.getGraphics();
        // g.setColor(Color.BLUE);
        // g.fillRect(0, 0, 100, 100);

        frame.validate(); // because you added panel after setVisible was called
        frame.repaint(); // because you added panel after setVisible was called
    }
}

Another version, does the exact same thing, but may be clearer to you:

import javax.swing.*;
import java.awt.*;

public class Main {
    public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
        frame.setSize(600, 400);

        JPanel panel = new MyRectangleJPanel(); // changed this line
        frame.add(panel);

        // Graphics g = panel.getGraphics();
        // g.setColor(Color.BLUE);
        // g.fillRect(0, 0, 100, 100);

        frame.validate(); // because you added panel after setVisible was called
        frame.repaint(); // because you added panel after setVisible was called
    }
}

/* A JPanel that overrides the paintComponent() method and draws a rectangle */
class MyRectangleJPanel extends JPanel {
    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.setColor(Color.BLUE);
        g.fillRect(0, 0, 100, 100);
    }
}

You have to override paintComponent method in JPanel class. So you should create a class which extends JPanel and override paintComponent method in subclass