Does chess have more Nash equilibria than you can find through backwards induction?

Chess is a zero-sum game, so all Nash equilibria will lead to the same of three outcomes: White wins. Black wins. Draw. By Zermelo's theorem, in the first case white can force a win. In the second case, black can force a win. In the third case, both can force a draw.

It is not known which case holds, but in the first two cases, there will be many Nash equilibria (a whole continuum). If one player plays a strategy that guarantees a win for her, her strategy combined with any strategy of the other player together will constitute a Nash equilibrium. Even if both players can force a draw, there may be several ways to do so.

So in conclusion, chess has probably more than one Nash equilibrium. If there is only one Nash equilibrium, it will end in a draw.

Remark: Zermelo did not use backward induction and his proof was not based on chess having a stopping rule.


The equilibria found through backward induction are subgame perfect equilibria, that is, they are Nash equilibria of all subgames. This eliminates non-credible irrational threats and promises – since the child hurts herself by crying, without gaining anything, it's irrational to cry; thus the threat to cry is irrelevant if both players assume that the other player will act rationally. The Nash equilibrium in which the parent buys the ice cream is not a Nash equilibrium in the subgame after the buying choice; it is a best response for the parent only if the parent believes that the child may carry out a threat to act irrationally (which presumably most parents would be inclined to believe).

There are no irrational threats or promises in a zero-sum game like chess, since by definition there is no situation in which a player can hurt the other player while also hurting themselves. However, as Michael pointed out, even in a zero-sum game a Nash equilibrium need not be subgame perfect, and thus need not be found by backward induction, because a best response strategy may involve irrational moves in subgames that are irrelevant to the outcome because they're never actually played.