how to change transform rotation in unity code example

Example 1: unity how to change rotation

transform.eulerAngles = new Vector3(0f, 180f, 0f); //rotates 180 degrees

Example 2: transform.rotation

transform.eulerAngles = new Vector3(0, 0, 180);
transform.localEulerAngles = new Vector3(0, 0, 180);
transform.eulerAngles = new Vector3(0, 0, 180);
transform.localRotation = Quaternion
transform.rotation = Quaternion.Euler(0, 0, 90);

Example 3: unity rotate object c#

using UnityEngine;// Transform.Rotate example
//
// This script creates two different cubes: one red which is rotated using Space.Self; one green which is rotated using Space.World.
// Add it onto any GameObject in a scene and hit play to see it run. The rotation is controlled using xAngle, yAngle and zAngle, modifiable on the inspector.public class ExampleScript : MonoBehaviour
{
    public float xAngle, yAngle, zAngle;    private GameObject cube1, cube2;    void Awake()
    {
        cube1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
        cube1.transform.position = new Vector3(0.75f, 0.0f, 0.0f);
        cube1.transform.Rotate(90.0f, 0.0f, 0.0f, Space.Self);
        cube1.GetComponent<Renderer>().material.color = Color.red;
        cube1.name = "Self";        cube2 = GameObject.CreatePrimitive(PrimitiveType.Cube);
        cube2.transform.position = new Vector3(-0.75f, 0.0f, 0.0f);
        cube2.transform.Rotate(90.0f, 0.0f, 0.0f, Space.World);
        cube2.GetComponent<Renderer>().material.color = Color.green;
        cube2.name = "World";
    }    void Update()
    {
        cube1.transform.Rotate(xAngle, yAngle, zAngle, Space.Self);
        cube2.transform.Rotate(xAngle, yAngle, zAngle, Space.World);
    }
}

Example 4: transform.rotation.x unity

transform.eulerAngles = new Vector3( xRotation, transform.eulerAngles.y, transform.eulerAngles.z );

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