Conjuration Archer + Enchanting or Alchemy or Smithing

Excellent build you have, that is my first character as well.

Summons work great (you only summon if someone notices you and you can't fire a shot off before they reach you). I personally felt the bound weapon conjuration perks were a waste. This is even more obvious after you raise enchanting.

I use a Daedric bow (enhanced with smithing), and dual enchants of fiery enchant(soul trap + small fire dmg) and I think paralyze if I recall correctly.

I'd much rather have those 2 perks back that I wasted on the bound weapons. Since the enhanced bound bow is nothing compared to a moderately smithed daedric bow. And then the fiery enchant at 1 second is a perfect enchant. Plus you can add another enchant once you get 100 enchanting(not add after the fact, but make another bow and add both).

I maxed Smithing and Enchanting, and was working on Alchemy. I personally think all my characters will max all 3 of those. Enchanting is nearly game breaking, and smithing makes you create ridiculous damage/armor. Alchemy is arguably as good as smith, but due to enchanting being so much more powerful than either, it doesn't matter as much.

Not to mention that I actually fully regret ALL conjuration perks. I still summon if the enemy(ies) are coming at me, but they are there to distract long enough for a shot, not damage. So having multiple (or more powerful) is a waste.


If you want to play a normal way, keep using the bound bow. That way you aren't breaking the game with the Smithing, Enchanting, and Alchemy perks. If you truly want to experience the power of an archer, get all three of those perks. Put paralyze and any other enchantment on one bow, then make a second with frost/fire.

1) Daedric bow can be over-powered compared to the bound bow if you do Smithing, Enchanting, and Alchemy. I love to play the game with more challenge, so I only get Enchanting to 100 (Still your over-powered with just a 20% archery bonus on ring, necklace, helm, and gloves.)

2) What would you want out of Smithing, Alchemy, and Enchanting? Do you want powerful armor? or do you not care? That's the main question, if you do get 100 Smithing, Alchemy, and Enchanting. If you want to still be pretty good and not have majorly overpowered armor use just Enchanting and Alchemy


An advantage of using the bound bow on its own it is correct me if i am wrong as good as a daedric bow with mystic binding and though you cannot enchant it or improve it the bound arrows are equal to the base damage of daedric arrows which can only be obtained late in the game unless exploiting certain glitches. bound bow is definately worth it if you do not plan on investing in enchanting. on a side note poisoning your weapons is rather gymmicy and i only did it at the very start of the game. another thing that you can do is exploit the alchemy enchanting glitch and enchant your gear with an improved fortify archery and you will probably do more damage than enchanted daedric legendary bow, it can be argued that you can do the same with and enchanted bow but really there comes a time when you deal too much damage and the game gets i dare say a little dull.

sources 200 hours of gameplay at master