CGRectMake, CGPointMake, CGSizeMake, CGRectZero, CGPointZero is unavailable in Swift

CGRect Can be simply created using an instance of a CGPoint or CGSize, thats given below.

let rect = CGRect(origin: CGPoint(x: 0,y :0), size: CGSize(width: 100, height: 100))  

// Or

let rect = CGRect(origin: .zero, size: CGSize(width: 100, height: 100))

Or if we want to specify each value in CGFloat or Double or Int, we can use this method.

let rect = CGRect(x: 0, y: 0, width: 100, height: 100) // CGFloat, Double, Int

CGPoint Can be created like this.

 let point = CGPoint(x: 0,y :0) // CGFloat, Double, Int

CGSize Can be created like this.

let size = CGSize(width: 100, height: 100) // CGFloat, Double, Int

Also size and point with 0 as the values, it can be done like this.

let size = CGSize.zero // width = 0, height = 0
let point = CGPoint.zero // x = 0, y = 0, equal to CGPointZero
let rect = CGRect.zero // equal to CGRectZero

CGRectZero & CGPointZero replaced with CGRect.zero & CGPoint.zero in Swift 3.0.


Quick fix for CGRectMake , CGPointMake, CGSizeMake in Swift3 & iOS10

Add these extensions :

extension CGRect{
    init(_ x:CGFloat,_ y:CGFloat,_ width:CGFloat,_ height:CGFloat) {
        self.init(x:x,y:y,width:width,height:height)
    }

}
extension CGSize{
    init(_ width:CGFloat,_ height:CGFloat) {
        self.init(width:width,height:height)
    }
}
extension CGPoint{
    init(_ x:CGFloat,_ y:CGFloat) {
        self.init(x:x,y:y)
    }
}

Then go to "Find and Replace in Workspace" Find CGRectMake , CGPointMake, CGSizeMake and Replace them with CGRect , CGPoint, CGSize

These steps might save all the time as Xcode right now doesn't give us quick conversion from Swift 2+ to Swift 3


In Swift 3, you can simply use CGPoint.zero or CGRect.zero in place of CGRectZero or CGPointZero.

However, in Swift 4, CGRect.zero and 'CGPoint.zero' will work