Benchmarking programs in Rust

It might be worth noting two years later (to help any future Rust programmers who stumble on this page) that there are now tools to benchmark Rust code as a part of one's test suite.

(From the guide link below) Using the #[bench] attribute, one can use the standard Rust tooling to benchmark methods in their code.

extern crate test;
use test::Bencher;

#[bench]
fn bench_xor_1000_ints(b: &mut Bencher) {
    b.iter(|| {
        // Use `test::black_box` to prevent compiler optimizations from disregarding
        // Unused values
        test::black_box(range(0u, 1000).fold(0, |old, new| old ^ new));
    });
}

For the command cargo bench this outputs something like:

running 1 test
test bench_xor_1000_ints ... bench:       375 ns/iter (+/- 148)

test result: ok. 0 passed; 0 failed; 0 ignored; 1 measured

Links:

  • The Rust Book (section on benchmark tests)
  • "The Nightly Book" (section on the test crate)
  • test::Bencher docs

For measuring time without adding third-party dependencies, you can use std::time::Instant:

fn main() {
    use std::time::Instant;
    let now = Instant::now();

    // Code block to measure.
    {
        my_function_to_measure();
    }

    let elapsed = now.elapsed();
    println!("Elapsed: {:.2?}", elapsed);
}

If you simply want to time a piece of code, you can use the time crate. time meanwhile deprecated, though. A follow-up crate is chrono.

Add time = "*" to your Cargo.toml.

Add

extern crate time;
use time::PreciseTime;

before your main function and

let start = PreciseTime::now();
// whatever you want to do
let end = PreciseTime::now();
println!("{} seconds for whatever you did.", start.to(end));

Complete example

Cargo.toml

[package]
name = "hello_world" # the name of the package
version = "0.0.1"    # the current version, obeying semver
authors = [ "[email protected]" ]
[[bin]]
name = "rust"
path = "rust.rs"
[dependencies]
rand = "*" # Or a specific version
time = "*"

rust.rs

extern crate rand;
extern crate time;

use rand::Rng;
use time::PreciseTime;

fn main() {
    // Creates an array of 10000000 random integers in the range 0 - 1000000000
    //let mut array: [i32; 10000000] = [0; 10000000];
    let n = 10000000;
    let mut array = Vec::new();

    // Fill the array
    let mut rng = rand::thread_rng();
    for _ in 0..n {
        //array[i] = rng.gen::<i32>();
        array.push(rng.gen::<i32>());
    }

    // Sort
    let start = PreciseTime::now();
    array.sort();
    let end = PreciseTime::now();

    println!("{} seconds for sorting {} integers.", start.to(end), n);
}

There are several ways to benchmark your Rust program. For most real benchmarks, you should use a proper benchmarking framework as they help with a couple of things that are easy to screw up (including statistical analysis). Please also read the "Why writing benchmarks is hard" section at the very bottom!


Quick and easy: Instant and Duration from the standard library

To quickly check how long a piece of code runs, you can use the types in std::time. The module is fairly minimal, but it is fine for simple time measurements. You should use Instant instead of SystemTime as the former is a monotonically increasing clock and the latter is not. Example (Playground):

use std::time::Instant;

let before = Instant::now();
workload();
println!("Elapsed time: {:.2?}", before.elapsed());

The underlying platform-specific implementations of std's Instant are specified in the documentation. In short: currently (and probably forever) you can assume that it uses the best precision that the platform can provide (or something very close to it). From my measurements and experiences, this is typically approximately around 20 ns.

If std::time does not offer enough features for your case, you could take a look at chrono. However, for measuring durations, it's unlikely you need that external crate.


Using a benchmarking framework

Using frameworks is often a good idea, because they try to prevent you from making common mistakes.

Rust's built-in benchmarking framework (nightly only)

Rust has a convenient built-in benchmarking feature, which is unfortunately still unstable as of 2019-07. You have to add the #[bench] attribute to your function and make it accept one &mut test::Bencher argument:

#![feature(test)]

extern crate test;
use test::Bencher;

#[bench]
fn bench_workload(b: &mut Bencher) {
    b.iter(|| workload());
}

Executing cargo bench will print:

running 1 test
test bench_workload ... bench:      78,534 ns/iter (+/- 3,606)

test result: ok. 0 passed; 0 failed; 0 ignored; 1 measured; 0 filtered out

Criterion

The crate criterion is a framework that runs on stable, but it is a bit more complicated than the built-in solution. It does more sophisticated statistical analysis, offers a richer API, produces more information and can even automatically generate plots.

See the "Quickstart" section for more information on how to use Criterion.


Why writing benchmarks is hard

There are many pitfalls when writing benchmarks. A single mistake can make your benchmark results meaningless. Here is a list of important but commonly forgotten points:

  • Compile with optimizations: rustc -O3 or cargo build --release. When you are executing your benchmarks with cargo bench, Cargo will automatically enable optimizations. This step is important as there are often large performance difference between optimized and unoptimized Rust code.

  • Repeat the workload: only running your workload once is almost always useless. There are many things that can influence your timing: overall system load, the operating system doing stuff, CPU throttling, file system caches, and so on. So repeat your workload as often as possible. For example, Criterion runs every benchmarks for at least 5 seconds (even if the workload only takes a few nanoseconds). All measured times can then be analyzed, with mean and standard deviation being the standard tools.

  • Make sure your benchmark isn't completely removed: benchmarks are very artificial by nature. Usually, the result of your workload is not inspected as you only want to measure the duration. However, this means that a good optimizer could remove your whole benchmark because it does not have side-effects (well, apart from the passage of time). So to trick the optimizer, you have to somehow use your result value so that your workload cannot be removed. An easy way is to print the result. A better solution is something like black_box. This function basically hides a value from LLVM in that LLVM cannot know what will happen with the value. Nothing happens, but LLVM doesn't know. That is the point.

    Good benchmarking frameworks use a block box in several situations. For example, the closure given to the iter method (for both, the built-in and Criterion Bencher) can return a value. That value is automatically passed into a black_box.

  • Beware of constant values: similarly to the point above, if you specify constant values in a benchmark, the optimizer might generate code specifically for that value. In extreme cases, your whole workload could be constant-folded into a single constant, meaning that your benchmark is useless. Pass all constant values through black_box to avoid LLVM optimizing too aggressively.

  • Beware of measurement overhead: measuring a duration takes time itself. That is usually only tens of nanoseconds, but can influence your measured times. So for all workloads that are faster than a few tens of nanoseconds, you should not measure each execution time individually. You could execute your workload 100 times and measure how long all 100 executions took. Dividing that by 100 gives you the average single time. The benchmarking frameworks mentioned above also use this trick. Criterion also has a few methods for measuring very short workloads that have side effects (like mutating something).

  • Many other things: sadly, I cannot list all difficulties here. If you want to write serious benchmarks, please read more online resources.